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Post by sebiran on Feb 23, 2019 12:06:34 GMT
hey zouna, great bot, ive been using it a lot. i think i found a bug but im not sure, it might be intentional. everytime a ship spawns in the bottom left, where a formation might be blocked, instead of the formation thats supposed to clear the first 3 enemies, the boss clearer goes to that spot. it would save a lot of fuel if the other formation went there. i hope its an easy fix. thanks for your efforts.
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Post by kankooonz on Feb 28, 2019 6:19:53 GMT
The bot stop if the boss is directly behind another fleet
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Post by David Jefferson on Feb 28, 2019 20:02:11 GMT
It appears to be pretty much incompatible with hard mode maps (if using auto fight)? I think it's due to its select fleet feature, since it will end up pressing the clear fleet button instead.
It's also incompatible with event maps due to the quirk where player can only move once at a time depending on the maximum tile counts the fleet's speed attribute allows. The bot will end up trying to move directly to a node that can not yet be reached.
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Post by gslinux on Mar 1, 2019 0:24:58 GMT
Hello again, I'm still doing further testing on the latest version of the script, but mostly the auto-battle to see where is it that it fails the most. I've noticed the following: 1) I mentioned this before, but it ALWAYS fails when an item spawns behind an enemy wall. I went into more detail regarding this on previous post. 2) On maps were the boss spawns at the corner of the map (bottom left/top right), such as on 6-4 (bottom left), the script will fail as it cannot find it due to the way it pans the screen. I have an idea on how it can be improved: is it possible to make it so that instead of panning diagonally across the screen (this works on small maps), it instead pans diagonally a few times and then down to sort of center the screen. Most maps I've played only range from A-H horizontally and 1-6 vertically which allows them to be visible if the screen pans down somewhere between D-E (center). You could make it so that the user inputs a number of horizontal and/or vertical squares to aid in centering (this info can easily be obtained online from wiki). I've seen the script reach the bottom right of the screen and loop forever there due to the size of the map and the boss spawning on the bottom left of the screen. I've managed to get it out of the loop by manually moving the screen to where the boss can be seen and then it continues to work as normal. I can record an instance of this happening if necessary.
3) If the enemy/item/boss that the fleet is trying to reach is very far and you get ambushed more than once, then the script stops working and givers the error dialogue that it can't find "Lv" or "Boss;" however, I believe this falls under a previous category and you are looking into solving the ambush issue.
4) Not sure if this is just me, but if the script fails to find enemy(Lv)/item/boss then it retreats from the map which results in a loss of 10 oil. Is this intentional? if so, can there be an option avoid this?
P.S: for those who don't know, this is a nice place to check on map behaviors before sorting -> Azur Lane Wiki (on 6-4 for instance, go to where map is shown and click on Node-map and it will show spawn locations) So far these are the four prominent things that break any of the countless runs I've made. Do let me know what everyone thinks.
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zouna
Contributors
Posts: 109
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Post by zouna on Mar 7, 2019 19:31:51 GMT
Okay im back from work had to work in another country and didn't check on the forum as of late but I'm back, yeah I'm back. Lets see what you guys have reported. sebiranThe way the bot performs in 3-4 is that the boss clearing map will take the direct route to the boss spawn location and if the there are mobs in the way it's going to clear them otherwise I'd have to write a complex switch routine for the mob clearing fleet to always check the basic route in the beginning and keep it clear... I've been too lazy to do that, sorry. I don't think I will put the effort into it. Maybe if I find more freetime. @kankooz Hmmm that might be a problem, I don't know if the bot did recognize the boss fleet or not. Will look into that. What map did that happen on? david Jefferson Yeah the hard modes and event maps are not supported and will not be supported. It would take way too much work to always keep that up to date... sorry gslinux1) No idea how to fix that yet, I'm still on it! 2) I had an alternative scan method in mind I'm currently working on it! Have some patience, it might be out soon! 3) I only have a backup plan for one ambush... you had multiple until you reached your target? Fuck... I will take a look at it. I have to optimize alot of code anyway so I'll put that on the todo list. 4) Don't tick the auto restart option. The bot will stop with a stuck message and you could always pick it up yourself! And back to working on the bot *.*
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Post by gslinux on Mar 7, 2019 20:15:33 GMT
Glad to have you back. I've been grinding 3-4 with the bot whenever time permits(and energy!). I stopped testing until further updates so as not to keep repeating the same sample error space. Keep in touch!
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Post by justsomegamer on Mar 8, 2019 16:56:55 GMT
welcome back Looking forward to that 7-2 routine
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Post by fuyiko on Mar 16, 2019 20:23:16 GMT
Any news about this bot? It's still broken for 3-4 farm, and autofight too.
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zouna
Contributors
Posts: 109
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Post by zouna on Mar 19, 2019 16:02:41 GMT
fuyikoWhat exactly do you mean by broken? It should work. Version, device infos, please provide more so I'm able to help you. I think you guys deserve a status update on the next version, seems like I have no way to prioritize treasure ships, doesn't work most of the time and when it does, it gets stuck on the way most of the time, haha.... I not going to invest more time into it and stop working on it. Next up will propably be to make the item pickup optional. If you want something else done sooner, let me know how you think I should prioritize it.
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vaan
New Member
Posts: 39
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Post by vaan on Mar 19, 2019 18:15:25 GMT
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Post by gslinux on Mar 20, 2019 13:53:28 GMT
zounaThe item option sounds nice as a priority. In my case, the enemy search method/procedure should follow. Thanks for the update!
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Post by fuyiko on Mar 21, 2019 14:31:06 GMT
fuyiko What exactly do you mean by broken? It should work. Version, device infos, please provide more so I'm able to help you. I think you guys deserve a status update on the next version, seems like I have no way to prioritize treasure ships, doesn't work most of the time and when it does, it gets stuck on the way most of the time, haha.... I not going to invest more time into it and stop working on it. Next up will propably be to make the item pickup optional. If you want something else done sooner, let me know how you think I should prioritize it. It should be working fine, but not. When i'm setting up everything for farm, bot just doing nothing in version 1.5.7, sometimes he will start but. very quick will stuck at the ambush or something else. In this section u said, we must have 2 fleets, 1 for boss killer and seconde for mob killer. As might be expected, first fleet starting to do job for second fleet, therefore second fleet just afk. (It's happening sometimes) (2. Have 2 strong fleets that can carry you through. Second fleet will clear 3 mobs then the first fleet will aim for the boss.) If first fleet can't reach the point, it also starting to clear mobs, after that first fleet reached the point, the second one doing some strange moves, like moving to my main fleet(BossKiller). Then, if second starting to clear the area from mobs, after 1 or 2 battles it doesn't continue, just stuck at the (Tap to continue) if i'm doing it manually, bot doesn't want to do something after that crashing. Now about the beta version, it doing fine but crashing as well very fast. Maybe I'll make a video if I not be so lazyass UPD. Screenshot
UPD2. Screenshot2
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Post by magestiz on Mar 24, 2019 11:21:09 GMT
fuyiko What exactly do you mean by broken? It should work. Version, device infos, please provide more so I'm able to help you. I think you guys deserve a status update on the next version, seems like I have no way to prioritize treasure ships, doesn't work most of the time and when it does, it gets stuck on the way most of the time, haha.... I not going to invest more time into it and stop working on it. Next up will propably be to make the item pickup optional. If you want something else done sooner, let me know how you think I should prioritize it. Hey zouna once I ran the program for an hour or so. The Fleet that suppose to clear to BOSS was used to clear to MOB instead and the fleet that suppose to clear the MOB has to clear to BOSS instead. Just wondering why might this happened. version 1.5.9
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Post by justsomegamer on Mar 24, 2019 20:22:17 GMT
A 7-2 routine would be nice if you need more video material i am happy to help. Also, I hope everyone is getting their waifus and ships they want and enjoy the game!
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Post by gryphticon on Mar 24, 2019 23:10:24 GMT
For some reason, the bot can't seem to get past the "Success" screen when doing 3-4 and the first fleet tries to get to the right side of the map. When the first fleet fights to go through, it succeeds but stays stuck on the success screen. Tried on Nox and Mumu emulator without luck at 1280x720.
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