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Post by baekmagoji on Apr 30, 2019 17:10:42 GMT
I've been experiencing it too, my bad fellas. Unfortunately a bug that comes up every now and then, meaning it'll be hard to observe. I'll have to look into it a bit. I also noticed that sometimes it clicks SP4 instead of SP3. I'll try some basic things first (increase wait times between clicks), and go from there. I think the boss problem only happens when it picks up the healing item right before the boss as it pops open the tray on the right side. I know after I stopped having a submarine fleet enabled, I haven't gotten stuck by the boss anymore (at least for now). I dunno why it clicks on SP2 sometimes though and can't really figure it out.
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Post by nonukez on Apr 30, 2019 20:56:33 GMT
Alright, I've updated the code. Re-download the script and the images as well (I retook sp3_stage.png, the old file was from a previous event). Let me know if the issue occurs again!
And yes, I've been completely ignoring the submarines; do not include a submarine fleet!
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Post by nonukez on Apr 30, 2019 21:36:13 GMT
Sorry for the spam. I updated it one more time. This should definitely remove the SP2 select bug. I was fiddling with the similarity value, which was clearly mistaking the SP2 with SP3. Instead I just hardcoded a new region so that it only searches where SP3 is.
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Post by qq12345 on Apr 30, 2019 23:58:33 GMT
Sorry for the spam. I updated it one more time. This should definitely remove the SP2 select bug. I was fiddling with the similarity value, which was clearly mistaking the SP2 with SP3. Instead I just hardcoded a new region so that it only searches where SP3 is. i think baekmagoji may be on to something with the Repair toolkit from ? node causing it to bug. It might be worth just disabling the ? node if thats easier than coding around that popup. On the latest version getting repair kit still causes the issue. Everything else seems to be fixed though!
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rutie
New Member
Posts: 6
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Post by rutie on Apr 30, 2019 23:58:52 GMT
Thanks, increasing the wait time seems to have fixed the boss node null pointer issue for me.
On another note, rarely at the start of the stage when the stage capture happens, instead of doing 2 captures it only does one(the second) and moves the stage in an unoptimal position, and since the movements are hardcoded it wrecks the whole pathing.
I think this issue happens to me due to my potato pc. But would it be possible to increase the wait time for the initial capture?
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tang
New Member
Posts: 6
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Post by tang on May 1, 2019 0:43:46 GMT
I will look into it, but first I want to make sure the bugs are worked out. Niceeee~ Thanks a lot~!
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Post by nonukez on May 1, 2019 10:58:06 GMT
Alrighty, that *should* take care of all the issues.
I've increased the wait time between screen transitions for potato PCs. Let me know if that fixes your issue rutie.
I've added a click that just puts the right sidebar away after getting the question mark. I've ran it a few times with subs, and it seemed to fix it. If the issue comes up again, I would suggest just getting rid of sub fleets; they don't get used, and they don't get exp (though I agree, it's annoying to clear the fleets just for this map).
I've also implemented random clicking within the square of each ship. The actual clicks should look more human, and I think it's still believable that a person would pick the same 5 ships.
Hopefully I'll get it working on 1920x1080 screens *soon*!
This is good though, keep the feedback coming! I'm definitely learning things I haven't considered before. It'll be good additions to other scripts I'm working on/will work on in the future!
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Post by biscolat on May 1, 2019 13:59:26 GMT
I've also implemented random clicking within the square of each ship. The actual clicks should look more human, and I think it's still believable that a person would pick the same 5 ships. Well, up to now this game doesnt have any kind of bot or hack detection and by the looks of it I wouldnt expect it coming anytime soon, so whatever the bot does wont raise any flag as long as you dont go into top ranks.
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rutie
New Member
Posts: 6
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Post by rutie on May 1, 2019 14:36:25 GMT
Just tested the latest version and it works wonderfully.
If I had to complain about something, it would be that when you pick up the repair kit, just before entering the boss fight, the script will click on the repair kit and try to heal. While definitely a great feature in normal maps, on sp3 you only use the boss fleet for the boss fight and with there being no ambushes, the boss fleet will always be at full health making that check superfluous.
Awesome job!
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dreca
New Member
Posts: 2
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Post by dreca on May 1, 2019 16:36:40 GMT
Would it be possible to add an auto scrap function? So that the bot doesn't stop whenever you have a full dock.
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Post by nonukez on May 1, 2019 23:47:07 GMT
Would it be possible to add an auto scrap function? So that the bot doesn't stop whenever you have a full dock. At this time, I'm going to say no. It will definitely be considered in the next event's script. Just to ask, I'm assuming the behaviour should be that it scraps the common ships, but not the rare ships, correct?
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dreca
New Member
Posts: 2
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Post by dreca on May 2, 2019 0:00:37 GMT
Would it be possible to add an auto scrap function? So that the bot doesn't stop whenever you have a full dock. At this time, I'm going to say no. It will definitely be considered in the next event's script. Just to ask, I'm assuming the behaviour should be that it scraps the common ships, but not the rare ships, correct? Yeah, it should scrap the unlocked common ships
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Post by Danielosama on May 2, 2019 14:38:39 GMT
Any possibility to add a SP4 Cleared farm option?
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Post by gamer9001 on May 2, 2019 17:15:53 GMT
Forgive my ignorance as i'm new to all this, but is the recently updated one, the Luac, or the luae2? [for sp3]
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Post by gamer9001 on May 2, 2019 19:36:45 GMT
[And i've been running it a while, just got a "stuck in map loop" message] And sometimes it will show a "Tap anywhere on the map to move" message repeatedly.
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