|
Post by rreynier on Aug 3, 2018 3:28:17 GMT
Disregard my last post. I pulled down the code and clearly there is some randomization which is great! I got this running in nox after having to disable superuser notifications ("superuser granted to .." every few seconds was getting in way of clicks and/or detection). I would love to help improve this and make enhancements. Do you have this code in Github where I could propose changes and submit PRs? If not, do you mind if I put it on Github so we can get collaboration goin?
|
|
|
Post by wololo on Aug 9, 2018 12:35:54 GMT
Disregard my last post. I pulled down the code and clearly there is some randomization which is great! I got this running in nox after having to disable superuser notifications ("superuser granted to .." every few seconds was getting in way of clicks and/or detection). I would love to help improve this and make enhancements. Do you have this code in Github where I could propose changes and submit PRs? If not, do you mind if I put it on Github so we can get collaboration goin? I dont plan on using github, if you want to go ahead. Im limited in time the next few weeks, so do what you want, just a little info on what you changed/improved would be nice.
|
|
|
Post by outofluck on Aug 15, 2018 15:33:05 GMT
just wanted to say love this script since the beginning plus all the updates/fixes. do you have anything planned in the future? only thing i can think of is going to the shop and buying certain things with the choice of refreshing and how many times but thats not too important
btw thanks again for this script.
|
|
|
Post by outofluck on Aug 18, 2018 6:34:17 GMT
by the way. would it be possible if a running time clock could be available and maybe last 5-10 runs time and total time
|
|
|
Post by dawolh on Sept 18, 2018 7:28:18 GMT
Hi can u do something to the bot sell all yellow glyphe but save al with speed?
|
|
|
Post by patrickwreis on Sept 19, 2018 14:54:57 GMT
i donated to you. your script is amazing. Continue with good work.
Do you intend make TOT in the future?
ps. sorry my english, is not my maternal language.
|
|
|
Post by deibiz on Sept 22, 2018 21:19:19 GMT
Wololo just a question.
to fix the problem of the load because you do not make a loop that detects the loading bar, and while it is active, check it again, and when it disappears, continue the script.
I do not know if I explained well. the script that I am doing is for a game in which the server goes very badly, and sometimes it loads in 2 seconds and sometimes it costs 30 seconds. to fix it what I have done is add a loop in each load that detects the loading screen and that does not stop until it detects it and then the script continues
|
|
|
Post by outofluck on Sept 26, 2018 16:28:09 GMT
hi is there a way to reduce the wait time when a rune pops up to sell/keep? i put my delay times on the lowest possible but sometimes it takes 1 second to like 30
|
|
draly
New Member
Posts: 11
|
Post by draly on Dec 18, 2018 22:07:58 GMT
This script is still working, but i'm scared with every update of the game that it would break it. I guess you stopped playing or don't have time any more ?
|
|
|
Post by rngrndr on Apr 3, 2019 12:16:29 GMT
I've ran this script on Ankulua 7.2.0, and it works fine, just occasional errors. I've tested it also on Ankulua 8.3.0, and it seems to be not compatible with it. The helper script crashes when starting it, or at first battle restart.
|
|
|
Post by wololo on May 17, 2019 16:09:24 GMT
Yeah sorry guys I dont play mmeg anymore, if someone wants to continue it, go for it.
|
|
|
Post by ankulua727 on Jun 18, 2019 12:38:48 GMT
Anyone able to take over this project to get it working again?
|
|
|
Post by rngrndr on Feb 2, 2020 22:33:02 GMT
The script doesn't work anymore since MMEG 3.0 and the UI changes in the battle end screen. Has anyone tried to fix it?
|
|
draly
New Member
Posts: 11
|
Post by draly on Feb 10, 2020 6:34:19 GMT
I've tried, but i'm no programmer, i've spent many hours, but for some reason, it's stuck when i loose a fight, when it's a victory, no problem, but when it's a defeat (give up or lose) it adds 1 lose to the count, but doesn't go on I may try to pm OP to ask if he can help me a bit (or maybe tell me a way to know which line is the last being executed in order to debug.)
|
|
|
Post by rngrndr on Feb 19, 2020 10:50:57 GMT
What did you modify? It seems it could work after modifying the button coordinates. farmFastModeBtn_region = Region(613, 866, 149, 141) farmAutoDisabledBtn_region = Region(191, 935, 205, 104) farmReplayBtn_region = Region(830, 559, 153, 104)
|
|