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Post by Acera on Jan 16, 2019 23:10:36 GMT
this script dont work in my version 7.5.2 of ankulua... What does not work in 7.5.2? Why don't you update Ankulua to 8.2.0?
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Post by alaorbraga on Jan 18, 2019 16:56:17 GMT
I update for 8.2.0, but now i have a New error:
Runtime error file not found exception: /storage/download... No such filé or directory...
Anyone help me please
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Post by Acera on Jan 18, 2019 18:58:46 GMT
I update for 8.2.0, but now i have a New error: Runtime error file not found exception: /storage/download... No such filé or directory... Anyone help me please Please send me a private screenshot of the error message. If it is the captcha.sql you forgot to give Ankulua permission to read and write to the device memory. If this is not the case, please move the installation folder of the script into the internal storage of your device (preferably into the folder named "Ankulua"). For faster and more effective support, please come to Discord.
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Post by Acera on Jan 20, 2019 11:26:36 GMT
Version 1.3.2: - Added: Execute sequences in random order (Global options -> General options) - Added: additional StarEvaluator to SubStatCombinationEvalutor (e.g. "Star = 5 AND Spd") - Added: Vibration at the end of the script (optional)
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Post by lksann on Jan 22, 2019 0:59:48 GMT
Coud you please take a look on raid? When you finish a run and back to the lobby, if the partner is already there and he press ready, its taking like 5 seconds or more for the bot start a new run. It was way faster before. I mean, Im ok if it takes long on cairos or others offline stuff but its annoying make other ppl wait when farming raid.
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Post by Acera on Jan 22, 2019 15:39:39 GMT
Coud you please take a look on raid? When you finish a run and back to the lobby, if the partner is already there and he press ready, its taking like 5 seconds or more for the bot start a new run. It was way faster before. I mean, Im ok if it takes long on cairos or others offline stuff but its annoying make other ppl wait when farming raid. I haven't changed anything about the raid in the last updates and couldn't reproduce this problem either. Therefore could you please write me your pseudonym (Global Options -> Debug) and if the ServerLogger was not activated yet, repeat the raid until the problem occurs again. If you see this again, please also write me the time (and your time zone) when this happened.
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Post by thisisjoejo on Jan 22, 2019 17:13:26 GMT
My debug-id: 368e53aa-cdc5-4ccd-9576-d58465e6db55 All my sequences with DB10 are working without a problem. It's splendid. Sequences with GB10 and NB10 not working reliable. I can start DB10-Sequence and can come back 12 hours later and it is still functional. Yesterday i started GB10-Sequence i come back today he has farmed _nothing_. Items are empty. Bot was still running but he has done nothing. I had to stop it manually while it was looking at the popup-screen that my guild has lost Siege-battle. But he must have stopped earlier because i started the bot 4 hours before (the second round of) siege was actually starting. The bot maybe broke down after doing Arena but couldn't then switch into gb10. But again the bot did _not_ crash, which is kind of odd. I hope you can see it through debug. You said that you do the same routine for the dungeons but i don't know this is somehow bugged. I can evidently reproduce this problem. It must be something with the imagedetection which seems to be only optimized for db10 in my case i assume.
Edit: I have looked into my SWProxy-Logs. He did do 4 runs in GB10 and then he stopped doing anything (but bot still running). So it's not the switch from arena to gb10. Last drop was a Hero Energy drop with SPD+critrate subs and it is in my inventory so this worked and it seems not to brake down while doing runeevaluation.
Edit2: I just started some Necroruns in a new sequence. The same happens as i have described some pages earlier. He always goes into pause, then continues, then goes into pause and continues until the round is over. Then he leaves to island, enters necro again and again pause, continue, pause, continue.
Edit3: I have observed it more: Necro breaks when boss-animation comes and screen turns black for a second. He then switches to "wait for result" and then to "reset finder" and the pause-continue-loop starts.
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Post by Acera on Jan 22, 2019 22:29:18 GMT
My debug-id: 368e53aa-cdc5-4ccd-9576-d58465e6db55 All my sequences with DB10 are working without a problem. It's splendid. Sequences with GB10 and NB10 not working reliable. I can start DB10-Sequence and can come back 12 hours later and it is still functional. Yesterday i started GB10-Sequence i come back today he has farmed _nothing_. Items are empty. Bot was still running but he has done nothing. I had to stop it manually while it was looking at the popup-screen that my guild has lost Siege-battle. But he must have stopped earlier because i started the bot 4 hours before (the second round of) siege was actually starting. The bot maybe broke down after doing Arena but couldn't then switch into gb10. But again the bot did _not_ crash, which is kind of odd. I hope you can see it through debug. You said that you do the same routine for the dungeons but i don't know this is somehow bugged. I can evidently reproduce this problem. It must be something with the imagedetection which seems to be only optimized for db10 in my case i assume. Edit: I have looked into my SWProxy-Logs. He did do 4 runs in GB10 and then he stopped doing anything (but bot still running). So it's not the switch from arena to gb10. Last drop was a Hero Energy drop with SPD+critrate subs and it is in my inventory so this worked and it seems not to brake down while doing runeevaluation. Edit2: I just started some Necroruns in a new sequence. The same happens as i have described some pages earlier. He always goes into pause, then continues, then goes into pause and continues until the round is over. Then he leaves to island, enters necro again and again pause, continue, pause, continue. Edit3: I have observed it more: Necro breaks when boss-animation comes and screen turns black for a second. He then switches to "wait for result" and then to "reset finder" and the pause-continue-loop starts. Could it be that you didn't turn off the boss animations? (Click on your profile picture -> Settings -> Boss animations) Edit1: Or do you mean the boss animation at the end of the fight (after killing)?
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Post by thisisjoejo on Jan 22, 2019 22:47:05 GMT
My debug-id: 368e53aa-cdc5-4ccd-9576-d58465e6db55 All my sequences with DB10 are working without a problem. It's splendid. Sequences with GB10 and NB10 not working reliable. I can start DB10-Sequence and can come back 12 hours later and it is still functional. Yesterday i started GB10-Sequence i come back today he has farmed _nothing_. Items are empty. Bot was still running but he has done nothing. I had to stop it manually while it was looking at the popup-screen that my guild has lost Siege-battle. But he must have stopped earlier because i started the bot 4 hours before (the second round of) siege was actually starting. The bot maybe broke down after doing Arena but couldn't then switch into gb10. But again the bot did _not_ crash, which is kind of odd. I hope you can see it through debug. You said that you do the same routine for the dungeons but i don't know this is somehow bugged. I can evidently reproduce this problem. It must be something with the imagedetection which seems to be only optimized for db10 in my case i assume. Edit: I have looked into my SWProxy-Logs. He did do 4 runs in GB10 and then he stopped doing anything (but bot still running). So it's not the switch from arena to gb10. Last drop was a Hero Energy drop with SPD+critrate subs and it is in my inventory so this worked and it seems not to brake down while doing runeevaluation. Edit2: I just started some Necroruns in a new sequence. The same happens as i have described some pages earlier. He always goes into pause, then continues, then goes into pause and continues until the round is over. Then he leaves to island, enters necro again and again pause, continue, pause, continue. Edit3: I have observed it more: Necro breaks when boss-animation comes and screen turns black for a second. He then switches to "wait for result" and then to "reset finder" and the pause-continue-loop starts. Could it be that you didn't turn off the boss animations? (Click on your profile picture -> Settings -> Boss animations) Edit1: Or do you mean the boss animation at the end of the fight (after killing)? Thanks a lot seems to work fine now in necro. Playing this game now couple of years and did not know that this option exists and now my runs are also faster. My bad
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Post by Acera on Jan 22, 2019 23:02:10 GMT
Could it be that you didn't turn off the boss animations? (Click on your profile picture -> Settings -> Boss animations) Edit1: Or do you mean the boss animation at the end of the fight (after killing)? Thanks a lot seems to work fine now in necro. Playing this game now couple of years and did not know that this option exists and now my runs are also faster. My bad No problem. Otherwise I also would not have known why it is not possible only in NB/GB.
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Post by lksann on Jan 23, 2019 5:26:16 GMT
Coud you please take a look on raid? When you finish a run and back to the lobby, if the partner is already there and he press ready, its taking like 5 seconds or more for the bot start a new run. It was way faster before. I mean, Im ok if it takes long on cairos or others offline stuff but its annoying make other ppl wait when farming raid. I haven't changed anything about the raid in the last updates and couldn't reproduce this problem either. Therefore could you please write me your pseudonym (Global Options -> Debug) and if the ServerLogger was not activated yet, repeat the raid until the problem occurs again. If you see this again, please also write me the time (and your time zone) when this happened. Actually its not a bug, I was looking into and realize its the time that the bot check if the game is proper on public. So if the partner back first (wich is often bcause they play by hand), then when you got to the lobby,before start it will check the room stat. I dont know if its possible but would be nice if you can make it check only when make/remake a new party.
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Post by Acera on Jan 23, 2019 11:00:21 GMT
I haven't changed anything about the raid in the last updates and couldn't reproduce this problem either. Therefore could you please write me your pseudonym (Global Options -> Debug) and if the ServerLogger was not activated yet, repeat the raid until the problem occurs again. If you see this again, please also write me the time (and your time zone) when this happened. Actually its not a bug, I was looking into and realize its the time that the bot check if the game is proper on public. So if the partner back first (wich is often bcause they play by hand), then when you got to the lobby,before start it will check the room stat. I dont know if its possible but would be nice if you can make it check only when make/remake a new party. Ah, thanks for pointing me out that you're taking "Use second raidteam". In the latest version it's faster now.
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Post by lksann on Jan 23, 2019 21:14:25 GMT
Actually its not a bug, I was looking into and realize its the time that the bot check if the game is proper on public. So if the partner back first (wich is often bcause they play by hand), then when you got to the lobby,before start it will check the room stat. I dont know if its possible but would be nice if you can make it check only when make/remake a new party. Ah, thanks for pointing me out that you're taking "Use second raidteam". In the latest version it's faster now. Thanks a lot,its perfect now! Best bot n best support ever!
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Post by Acera on Jan 30, 2019 13:08:14 GMT
The new update may take some time on the devices (as with the initial installation).
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Post by prev0luti0n on Jan 31, 2019 22:11:40 GMT
So far the only bot, they worked for my Samsung S9+. I really like this Bot tho, but dude... 6$ every Month is way too expensive for a bot/script. Does maybe anyone knows a good free Bot, that works on my Samsung S9+?
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