|
Post by newscripter on Dec 27, 2018 7:59:22 GMT
Hello, with no fodder selected to level, and healing turned off, it still sometimes decides to heal. Is this intended? Doesn't seem so often, though. Also, can I ask if chest click time is randomised at all? (probably not tracked by client but good to be safe if possible.)
|
|
|
Post by AnkuLua on Dec 27, 2018 9:55:44 GMT
Hello, with no fodder selected to level, and healing turned off, it still sometimes decides to heal. Is this intended? Doesn't seem so often, though. Also, can I ask if chest click time is randomised at all? (probably not tracked by client but good to be safe if possible.) Will check the healing problem. Chest click time can be said random.
|
|
|
Post by ninomax0x on Dec 28, 2018 4:08:46 GMT
I have an idea for the chest/statue collect function. Everytime we complete a wave, a quick notification will pop up, showing the rewards we got from that wave (you can see for yourself). How about you implement an image detection at that exact location, and make the script perform a click after a brief moment to open chest/statue midway (they are located between 2 waves)?
|
|
|
Post by Shawn Dao on Dec 28, 2018 9:02:04 GMT
Hi, The script sometimes tap to "Try Again" then tap to the Back button which is in screen behide. I already unchecked the Try Again option but don't know why it still try to tap on it. To reproduce this issue, run the script first time, then wait for some rounds then stop and re-run. Here my options: 1. Fodder left > checked 3. Buy energy > checked
3. heal check > checked 4. Click try again > unchecked 5. Open chests... > checked 6. Random click > checked 7. dim > unchecked 8. debug > checked
|
|
xerno
New Member
Posts: 23
|
Post by xerno on Dec 29, 2018 1:08:36 GMT
Seems that the script doesnt use guardians.
|
|
|
Post by AnkuLua on Dec 29, 2018 1:14:08 GMT
Seems that the script doesnt use guardians. During fighting, you could see that a small red rectangle over the guardian. If not, please share the screenshot.
|
|
xerno
New Member
Posts: 23
|
Post by xerno on Dec 29, 2018 11:50:31 GMT
|
|
|
Post by AnkuLua on Dec 29, 2018 15:17:15 GMT
|
|
xerno
New Member
Posts: 23
|
Post by xerno on Dec 29, 2018 16:07:35 GMT
|
|
|
Post by jjay922 on Dec 30, 2018 0:57:46 GMT
Hi New here,
Does this work in NOX client?
|
|
|
Post by AnkuLua on Dec 30, 2018 1:24:29 GMT
Hi New here, Does this work in NOX client? Nox client? Is it nox emulator? it works on nox emulator.
|
|
|
Post by delato on Dec 30, 2018 5:27:41 GMT
I think there is a bug on v. 1.5.3 After the end of stage, when the script click at try agian,then supporter page show up but the script doesnt choose friend but back to try agian process again and agian.
Please check thx u
|
|
|
Post by Shawn Dao on Dec 30, 2018 6:00:16 GMT
Hi, There are 2 issues with round checking, i modified the script to make it check fodder every 3 rounds but after the first battle ended, i saw message fodder checking in next 3 rounds but i expected 2.
The other is when the energy out, the script started buy more energy, after that the round checking was reduced 1 so before buy energy, it show 3 rounds, after buy energy, it show 2 rounds. I expected no round checking message show up and no round reduce.
Happy New Year!
|
|
bucaqe
Junior Member
Posts: 59
|
Post by bucaqe on Dec 30, 2018 8:48:22 GMT
Can you make it so the fodder selection is more intelligent? I'd like it to just level 3 stars to max sometimes.
|
|
|
Post by ntran23 on Dec 31, 2018 5:13:27 GMT
Can you make it so the fodder selection is more intelligent? I'd like it to just level 3 stars to max sometimes. Its more important to fix bugs first before implementing new features but there is a way around this.....Sort your list by team member first and put all the hero u want to lvl in the team and they will be priority.
|
|