zouna
Contributors
Posts: 109
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Post by zouna on Feb 19, 2019 19:23:00 GMT
Okay so lets tackle some issues. gslinux Did you set the resolution of your emulator to 1280x720 ? Other resolutions are not supported and you got it to fullscreen which I believe will change the resolution. Go to settings and press reset screen resolution to 1280x720. Tell me if it works then.rawwrrhime Did you set it up to be at the right resolution? 1280x720 is what you're looking for.EDIT: Found the issue it's the 3-4 tile they changed the font size... what. It's alot smaller than before and the bot can't handle that. Changed the 3-4.png to the new font size. Works now. I will update it with v.1.5.9 Give me 10 minutes. UPDATE: v.1.5.9 is now up. Download it to fix the issues with the 3-4 png. Added clear all mobs checkbox to fight as many enemies as the bot can find. 3-4 can also be used with it, but only the mob clearing fleet will do so.
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Post by gslinux on Feb 19, 2019 20:17:24 GMT
Awesome. Will try it when I get home. Also, for a future update, at least the endless fight from what I can tell switches "Auto combat" ON and OFF between battles. Will see if it does the same for 3-4 farming. Thank you for the update!
EDIT:
It works now! Thanks! Will test "kill all enemies" later on.
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Post by darklite113 on Feb 20, 2019 4:21:57 GMT
for 3-4 and infinite , i still got error .
cannot find boss.png sometime
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Post by xxxgghh on Feb 20, 2019 13:40:58 GMT
jea dont work
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Post by justsomegamer on Feb 20, 2019 16:12:16 GMT
Hi, I used your script on the 7-2 map. After the first fight, the script selected the boss fleet and moved to the lower left screen and then did nothing. I am currently using the trial version of ankulua to see if i want to upgrade to pro. thank you for your work. edit: i enabled debugger mode and it keeps looping: move1down1right() over and over edit2: Now i got a error message about volume up function. Does your script only work with Pro2? edit3: switched to Pro2 and now the autofight works on 7-2 - maybe put a info on the first page? Also, your bot breaks when a fleet moves over "?" fields.
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zouna
Contributors
Posts: 109
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Post by zouna on Feb 20, 2019 17:00:37 GMT
@xxxgghh Did you download the whole azurlane script folder? As I said I had to change the 3-4.png to make it work again. If you don't update the image folder it's not going to work darklite113 The boss.png is a known issue which only happens when you get ambushed at certain times. No idea what the exact cause is. Never been able to record it and check it for myself. justsomegamer You're welcome and I'll gladly do my best to make the script work perfectly for you. I'm not at 7-2 and can't test it. Could you record it and show me in a gif or video? I'd suggest using a private message. If you check the feature to stop after pressing volume up or down, you will need the pro2 version of ankulua. If you don't have pro2 don't check it gslinux I'm glad to hear it. If you enounter more bugs, errors or if you have a good idea for the bot, let me know.
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Post by justsomegamer on Feb 20, 2019 17:04:48 GMT
Oh, i did not check the volume up and down feature but still got the error regardless. switching to pro2 fixed it and the bot actually did more than one fight.
Do you need a video of a normal run in 7-2 or a video when your bot runs it?
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zouna
Contributors
Posts: 109
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Post by zouna on Feb 20, 2019 18:12:43 GMT
HOTFIX: v.1.5.9 has been updated I made an actual error in 3-4 mode. Fixed it now justsomegamer I'd need a full run of the bot using 7-2
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Post by justsomegamer on Feb 20, 2019 19:12:13 GMT
Ok, ill try to get a video. But the bot just stopped working :/ Got to fix that first...
edit: hm a few restarts fixed it... edit2: if you want we can continue via PM, i already send you one.
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Post by gslinux on Feb 20, 2019 20:24:16 GMT
I'm back with some feedback: 1) I let the script run overnight in 3-4 farm mode and found no problems whatsoever. It had already made 86 runs by the time I woke up. Will keep testing overnight for a few more days for accuracy but so far so good. 2) I did a couple of tests in AutoFight and indeed there almost every time I tried it does the following after 1 battle of the map: setRegion -> move1Down1Right and loops at move1Down1Right. Will try with the hotfix and perform more tests.
3) On the runs when I got ambushed (either when collecting an item or on the way to an enemy) and screen tranfered to the information screen ready to battle the script continued in the loop as in number 2 above. Might want to look into this one as it can break any run.
4) The script fails when in AutoFight you select something other than the first fleet for the boss killer and none for the second fleet (as in just clear the map with the mob killer) and it clears the map at least once. It gives an error stating that it could not find chosen fleet because a pop up prevents it from searching the fleet image. The pop us says "You must have at least 1 attacking fleet". Screenshot -> Image5) Not sure if its just me, but in AutoFight the order in which the script performs which fleet will kill the boss or mobs on the map is reversed. For instance, in the last test performed (which actually made it through the whole map on 6-2, but failed in the second) I selected "First fleet kills the boss" and "Second fleet kills mobs," but it happened the other way around in actual battle; however, it appears to work in the correct order for 3-4 farming. Will perform more tests on this as well. 6) You can try adding an option to skip item collection as I'm sure it could reduce the overhead/increase accuracy. The script results in an error when it tries to get to an item that is not reachable as it happened to me on 4-3 at the start of battle due to enemies and islands blocking all possible paths to it. I'm particularly not interested in the items that one can find on maps (at least not for now). That's it for now; will try to stress test AutoFight (with the new 1.5.9 hotfix) through regular runs and debugger. Thank you for the hard work!
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Post by justsomegamer on Feb 20, 2019 20:35:01 GMT
gslinux for 7-2, i guess you are not there yet, you actually want to collect the item nodes ?-nodes as it is the main source of coin income. Did you encounter issues with the bot not starting at all once you select the map? It just wont start for me anymore :/
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Post by gslinux on Feb 20, 2019 20:41:07 GMT
gslinux for 7-2, i guess you are not there yet, you actually want to collect the item nodes ?-nodes as it is the main source of coin income. Yep, not there yet. Still, it would be good for those maps where you know you really don't need it like on lower level maps when you either want to grind levels or ship drops. Which is why I typed "at least not for know" in my reply. Still nice to have for those who want it.
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Post by justsomegamer on Feb 20, 2019 20:49:15 GMT
Ok i did another test. the 3-4 farm works on my end its really just the autofigther not working :/
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zouna
Contributors
Posts: 109
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Post by zouna on Feb 20, 2019 23:09:35 GMT
justsomegamerFound the issue. It's whenever the emergency repair pickup happens... Now that's interesting I will look into it when I find the time for it. But the behaviour works better than I expected! I mean it's doing everything right, event collects all the "?" items it can find.(I mean of course, I'm good, haha) Going to the left top is also correct. It just doesn't know what to do with those repair kits it seems... Thanks for the vid I'll try to fix that scenario once I get a bit more time. I currently so busy with work...(full time dev and all) gslinuxThose ambushed are a fricking landmine for the bot. There is just no safe way to let the bot know it's currently ambushed. I'll have to make a more reliable function for that... The reverse fleet behaviour has been implemented like that in the beginning. Forgot to update it. Will do that once I get the time. I will look into the SecondFleet.png not found message. Seems like the similarity is off. Will also look into the option to make items pick ups a choice, however the reason to why I've added it to the standard behaviour is that your fleet can move through them, picking them up on accident and the bot won't know how to behave in that situation. Fixing that behaviour is a big pain in the butt but I'll look into it. SO... Added to the todo list: -Repair item pickup fix. -someway to handle ambushes better -SecondFleet.png not found error -Item pick up option
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Post by gslinux on Feb 20, 2019 23:57:26 GMT
Thank you for your work. Here is an example image of when the script tries to get the item but can't on map 6-3 -> Image
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