zouna
Contributors
Posts: 109
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Post by zouna on Dec 20, 2018 13:00:44 GMT
Happy to announce that the v.1.0 is now stable and up for download!
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azb
New Member
Posts: 15
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Post by azb on Dec 20, 2018 16:26:25 GMT
Happy to announce that the v.1.0 is now stable and up for download! Thanks for the good work!! Would like to report that Fleet 2 Evade button maybe different from Fleet 1 as my first run i was stuck when the bot didn't click Evade and just stopped there on Fleet 2. Fleet 1 was ok since the bot clicked it.
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 20, 2018 16:56:06 GMT
Crap, it's not the evade button that he couldn't find... I'm assuming your "walk" to the target took longer than 10 seconds... did that happen in the 3-4 mode or auto_fight? I'll need to maybe rethink the way I'm checking for certain scenarios... keep me updated and I'll try to recreate it on my own.
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Post by kaminari on Dec 20, 2018 20:51:49 GMT
While running auto_fight there's an issue on larger maps causing the bot to loop endlessly because the fleets are off-screen and the bot cant find them. Other than that it works perfectly. Thank you!
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 20, 2018 21:17:17 GMT
Glad you like it! Well yeah the out of sight thing happens on every map that's larger than 4 or 5 rows as I haven't made that into a proper function. Originally this script was supposed to just be used for the 3-4 grid and eventually got some extra features. Maps I plan to do in the future would be following: www.dropbox.com/home/AzureLaneBot/Images?preview=MapsToFarm.pngMan why can't we post pictures? UPDATE: v.1.1 is out, AutoFight mode will stop if the map is cleared unless you have endless mode checked, also new dialog to choose your mode and features, yay. Next up: A new way to recenter the map so most maps will have all enemies shown on screen and some sort of search function to see if enemies are outside of view... god that one will be a huge project, haha. The Beta branch is gonna be broken alot so you better only use the stable version until v.1.2 is in TESTING status
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Post by Exilereven on Dec 21, 2018 0:06:45 GMT
Man why can't we post pictures? [ I agree
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 21, 2018 5:15:46 GMT
Ran into a serious problem with the commission collector... seems like it will crash ankulua for some reason.... I made a thread about it but I'm not sure how long this will take before I'll be able to fix it. You can use it in combination with other modes or features but if you only use the commission & mission collector it'll propably overload your ankulua aswell.
EDIT: Quick brainstorming. Is it wise to retry a map where your fleet got defeated? I mean if I set it on auto run and you run into a wall with your ships over and over again you'll be hated them. Wouldn't it be better to stop the script(atleast the fight mode), make a popup telling the user that he lost and should increase the power score of his fleets? The other way around I'm seeing new accounts loosing alot of affection on the ships if they just go auto mode and leave it running 1h or more... What do you guys think?
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Post by zeeksi on Dec 21, 2018 9:30:11 GMT
Ran into a serious problem with the commission collector... seems like it will crash ankulua for some reason.... I made a thread about it but I'm not sure how long this will take before I'll be able to fix it. You can use it in combination with other modes or features but if you only use the commission & mission collector it'll propably overload your ankulua aswell. EDIT: Quick brainstorming. Is it wise to retry a map where your fleet got defeated? I mean if I set it on auto run and you run into a wall with your ships over and over again you'll be hated them. Wouldn't it be better to stop the script(atleast the fight mode), make a popup telling the user that he lost and should increase the power score of his fleets? The other way around I'm seeing new accounts loosing alot of affection on the ships if they just go auto mode and leave it running 1h or more... What do you guys think? Even if you are defeated, your ships will still be leveling up and possibly will do it in the next run, there's even the RNG factor behind the whole game. Failing two runs in a row should be enough to decide whether you are underpowered or not. Is it possible to have an option to kill all units instead of killing boss right away?
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 21, 2018 14:51:58 GMT
Interesting, yeah the option to let it defeat all enemies is easy. Good idea to level up your fleets. I could add a number input box where you can decide for yourself how often you want your ships to fail before stopping... I might give that a thought.
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azb
New Member
Posts: 15
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Post by azb on Dec 21, 2018 17:51:02 GMT
Crap, it's not the evade button that he couldn't find... I'm assuming your "walk" to the target took longer than 10 seconds... did that happen in the 3-4 mode or auto_fight? I'll need to maybe rethink the way I'm checking for certain scenarios... keep me updated and I'll try to recreate it on my own. It's on 3-4... And the commission runner, there are 4 mini windows in the commission. I had one of it completed earlier than the 3, but the commission runner just ignores it. Should it behave that way? *edited, never mind after i typed this post, the bot added in after 10 times of opening and closing the commission tab* I had the commission crash too when I ran it overnight. When i woke up the whole thing froze. imgur.com/a/Hq1pzh0
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 21, 2018 18:49:04 GMT
Yup that's a know issue on the first page. Always check it out to see if the problem you have is already known please. I'm currently working with AnkuLua to find out why the commission collector is causing the ankulua app to overload. The commission collector is a pretty important feature I'm already working the whole day on it to see what causes ankulua to overload, the problem here is that I need to run the script for alteast 30 minutes to see if it starts that behaviour again... so any attempt to fix it will draw out the testing a whole lot... Putting over 12hours of fixing into it already. Kinda getting tired which does not help as I'm a man that tends to hate if things are unfinished... nnnngh! But atleast I'm able to catch up on all my animes in the meanwhile lol If anyone want's to join the mess here is the code: function clearCommissions() if(not searchRegion:exists(back)) then setRegion("comissionTab") wait(2) searchRegion:click(Location(16, 392)) --click on commission tab setRegion("commissions") wait(2) if(searchRegion:existsClick(oil)) then waitSeconds(1) if(searchRegion:exists(oil)) then oilOrMoneyFull = true end end if(searchRegion:existsClick(money)) then waitSeconds(1) if(searchRegion:exists(money)) then oilOrMoneyFull = true end end while (searchRegion:existsClick(complete)) do waitSeconds(3) click(Location(720, 590)) --tap to continue waitSeconds(2) click(Location(720, 590)) --tap to continue waitSeconds(2) end waitSeconds(3) while (searchRegion:existsClick(commissionGo)) do waitSeconds(3) if(useOilCostingCommissions) then click(Location(710, 600)) --click oil costing commission else click(Location(603, 673)) --click non oil costing commission end setRegion("all") waitSeconds(2) searchRegion:waitClick(advice) waitSeconds(2) searchRegion:waitClick(start) waitSeconds(2) if(useOilCostingCommissions) then if(searchRegion:existsClick(confirm)) then end end searchRegion:waitClick(back) waitSeconds(2) setRegion("commissions") end waitSeconds(2) click(Location(560, 600)) --click out of commission tab commissionsCoolDown = 6 setRegion("all") end end If anyone finds out what's wrong with it, please... let me know ( ̄ー ̄ ゞ
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Post by kaminari on Dec 21, 2018 19:19:57 GMT
After completing a run on event map D4 using only Auto Attack - Endless. It stops after 1 clear with this error i.imgur.com/dV5rQ2e.pngUsing V1.1 Stable and tested 3 times. Always clears and then stops in map select.
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 21, 2018 20:05:24 GMT
Could you provide a screenshot of D4 of the event? When the node says clear!. I need to see if the clear check can be aplied there(im not there myself so I'll need your help)
Big update: I managed to fix the ankulua crashing. If you don't see any red highlights anymore, that's okay it'll still do it's work. Didn't sleep in 26h so I think that's it for my "day". I might wake up when summer arrives, haha... 〔´∇`〕
Next up: back to the new recenter function to work on, hopefully, all maps. This will take a longer time to finish but I think once it's done and tested it'll be great! (づ ̄ ³ ̄)づ Anyway this potato is going to bed... In 2 hours because I wanna watch anime. SLEEP IS FOR THE WEAK ( ̄▽ ̄)ゞ
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Post by kaminari on Dec 21, 2018 21:56:01 GMT
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zouna
Contributors
Posts: 109
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Post by zouna on Dec 21, 2018 22:10:28 GMT
That's perfect. Try v.1.2 it's stable now and I've changed a whole lot to increase not only performance and stability but your problem should be fixed, too! If it still happens make sure you use the latest version of ankulua!
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