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Post by AnkuLua on Nov 21, 2016 0:32:11 GMT
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Post by vampiredbr9 on Dec 17, 2016 15:47:57 GMT
RE: click method not working
in the project folder there is the .lua file, and a folder called Images. When i run the lua file, the error is thrown: Runtime error: java.io.IOException: Can't open Images/Clan.png stack traceback: [C]: in function 'existsClick' ?: in function 'existsClick' .../[Project folder name]/Main.lua: 37: in main chunk
In the Images folder, their is a Clan.png, so i have no idea what the problem could be ;( Any help appreciated
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Post by AnkuLua on Dec 18, 2016 0:19:57 GMT
It's "image", not "Images". There is no "s". And it's case sensitive. Should be "i", not "I".
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Post by vampiredbr9 on Dec 18, 2016 15:37:47 GMT
It's "image", not "Images". There is no "s". And it's case sensitive. Should be "i", not "I". Thanks ankulua! I haven't tried it yet, but I think it will now work By the way, I am seriously thinking of purchasing a pro account, just due to the speed, and friendlyness of the staff, as well as the EPIC app you guys have made. What I like even more though is that the app even works for non-rooters, like me. Keep up the good work guys
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centy
New Member
Posts: 4
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Post by centy on Dec 20, 2016 3:30:16 GMT
Hi there, i was testing autoclicker for a pokemon go bubble strat idea, long story short my idea was to use continueclick to simulate fast tapping on the gym battle section but it appears the intervals are too fast for the game to recognise and it only picks up 1 tap. Is their a way to slow down the interval or speed of continueclick to a speed pokemongo might register?
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centy
New Member
Posts: 4
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Post by centy on Dec 21, 2016 23:06:28 GMT
Well after some experimenting and not really knowing how the values worked with continueclick I was able to come up with an acceptable solution of changing it to setContinueClickTiming(1,100) which effectively taps slow enough to register as "fast finger taps" for 10 seconds - just enough time to startthe fight, beat the pokemon and stop by the end of the battle screen to start again (different values made continue click spam for up to a minute or more!!) Ideally I would like to adjust it to not make continue click last so long but still tap at a moderate speed.
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Post by vampiredbr9 on Dec 27, 2016 22:03:31 GMT
Well after some experimenting and not really knowing how the values worked with continueclick I was able to come up with an acceptable solution of changing it to setContinueClickTiming(1,100) which effectively taps slow enough to register as "fast finger taps" for 10 seconds - just enough time to startthe fight, beat the pokemon and stop by the end of the battle screen to start again (different values made continue click spam for up to a minute or more!!) Ideally I would like to adjust it to not make continue click last so long but still tap at a moderate speed. I know with Ankulua, the thing that slows the clicking down is your phone, not the app, as ankulua is already trying to click as fast as possible, so sorry, I cannot give you any help there, but if you want it to click a bit faster you could install the daemon, as it clicks marginally faster than the root option (no idea why, but it works). Hope this helps you, centy
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Post by bullets105 on Mar 21, 2017 15:39:01 GMT
The tap titans continue click is too fast. I've tried this method but it hasn't worked. I need to to click 20 times a second for 35 seconds. -- ========== Settings ================ Settings:setCompareDimension(true, 540) Settings:setScriptDimension(true, 540) -- ========== main program =========== while (true) do continueClick(265, 300, 75, 75, 1) setContinueClickTiming(600, 50) end I read this as click continuously in that location 600 times every 50 milliseconds?
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Post by AnkuLua on Mar 21, 2017 15:51:00 GMT
It means that touch down for 600 milliseconds.Then touch up. Wait 50 milliseconds. Then touch down for 600 milliseconds.
You should make the sum equal to 1750. And set timing before continueClick. In short,
setContinueClickTiming(600, 1150) while (true) do continueClick(265, 300, 75, 75, 1) end
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Post by noncecents on Sept 4, 2017 6:02:40 GMT
AnkuLua , Is there a way to check for whether my user is running AnkuLua with Network Functions enabled? I'd like to allow them to turn off Network Functions and still run the script without the httpGet causing a crash.
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Post by AnkuLua on Sept 4, 2017 7:28:27 GMT
Use pcall www.lua.org/pil/8.4.htmlavailable, result = pcall(httpGet, "http://your-site.com") if (available) then print (result) else print ("Not available") end
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Post by noncecents on Sept 5, 2017 2:53:31 GMT
Use pcall www.lua.org/pil/8.4.htmlavailable, result = pcall(httpGet, "http://your-site.com") if (available) then print (result) else print ("Not available") end Ah, that works perfectly, thanks!
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Post by omga4000 on Feb 12, 2018 9:00:08 GMT
chargerConnected()
Return the status of charger connected (true) or not (false) Hello, chargerConnected() doesn't support detection for Wireless Charging. Is there something that can be done?
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Post by AnkuLua on Feb 12, 2018 11:49:31 GMT
No device to study and test it.
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Post by timti on Mar 12, 2018 9:01:00 GMT
Ankulua, please consider adding a param for getTouchEvent(waitSeconds). If no response from user for "waitSeconds" than go on a script. Thanks
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