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Post by fxjungsoojung on Sept 27, 2019 1:57:54 GMT
Are you able to add a Feature For "STOP WHEN:" If you lose after a certain amount of times the script will stop?
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Post by 0racle on Sept 27, 2019 4:28:17 GMT
Are you able to add a Feature For "STOP WHEN:" If you lose after a certain amount of times the script will stop? Possible but not necessary. You don't lose energy when you lose.
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Post by Tharak on Sept 28, 2019 4:09:23 GMT
imgur.com/a/vEUwUnCI get this error at least twice a day and I assumed it was something natural that Ankulua just did, crashing over being used for too long. This is particular annoying because I have to restart daemon, but daemon doesn't detect the emulator that crashed if I just reboot that one emulator instance, so in the end, I have to reboot all emulators (4+) when this happens. The reason that I began to realize that it is not a natural thing is that these days I have my own script for another game, which is getting quite complex, can change fodders, do "Urgent Missions" (similar thing) when they popup etc, and it has been running for 72+hours without a crash. Also, I started to notice however that most (if not all crashes) happen during "continueClick", which is a function I do not use on my own script. Regarding resolution, RAM, cores and etc, I tried many possible combinations to fix this error, which has been plaguing me since forever, the best combination was 1core 2gb (although 2core might work well too), increasing it lead to worse results. Any other possible solutions are welcome. And always~~ Thanks for the great work!
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Post by 0racle on Sept 28, 2019 6:30:22 GMT
Thank you for your observation. I will check to change to other click method to see if it is ok for multi emulator instances.
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Post by Konmai on Sept 28, 2019 12:49:08 GMT
imgur.com/a/vEUwUnCI get this error at least twice a day and I assumed it was something natural that Ankulua just did, crashing over being used for too long. This is particular annoying because I have to restart daemon, but daemon doesn't detect the emulator that crashed if I just reboot that one emulator instance, so in the end, I have to reboot all emulators (4+) when this happens. The reason that I began to realize that it is not a natural thing is that these days I have my own script for another game, which is getting quite complex, can change fodders, do "Urgent Missions" (similar thing) when they popup etc, and it has been running for 72+hours without a crash. Also, I started to notice however that most (if not all crashes) happen during "continueClick", which is a function I do not use on my own script. Regarding resolution, RAM, cores and etc, I tried many possible combinations to fix this error, which has been plaguing me since forever, the best combination was 1core 2gb (although 2core might work well too), increasing it lead to worse results. Any other possible solutions are welcome. And always~~ Thanks for the great work! This also happens to me only in LDPlayer. LDplayer for me is the best emulator, I really wanted to use it on a daily basis with the 0racle script but it has these bugs.
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Post by 0racle on Sept 28, 2019 12:53:46 GMT
Will check to replace those functions that potentially cause the error. It needs time.
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Post by Konmai on Sept 28, 2019 14:09:58 GMT
Will check to replace those functions that potentially cause the error. It needs time. Remembering that these errors only happen to me in LDPlayer and other emulators is normal.
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Post by 0racle on Sept 28, 2019 16:11:55 GMT
New v081: drive.google.com/open?id=1VAddDnKWciPsfBe4uV1fC5CAw5_d1MUN- Fixed stuck at Start Quest screen in Adventure mode - Improved stability - Script now work with Accessibility mode on - Fixed stuck at Stage clear on some certain devices that Touch function is not working properly - Added option to stop when Friendship reach level 3 - for Friendship farming
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Post by 0racle on Sept 28, 2019 16:20:58 GMT
From v081, in case you are stuck at Stage Clear on some certain devices, please try this: 1/ Check if Image is recognized correctly or not: stay at Stage Clear screen, run Hunt script, if the screen pop-up "win" after some seconds, it's good. Else, your Ankulua app has problem with Image recognition 2/ Check if Touch function works or not: if at step 1/ "win" pop-up normally and you are still stuck here, it means that Touch function is not working. Try to use Root, or Accessibility ON: - In device setting, search for Accessibility, then search Ankulua, grant Accessibility ON for Ankulua - Or when you start Ankulua app at the first time, it will ask to use Accessibility.
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Post by e7user1 on Sept 29, 2019 8:27:07 GMT
For Nox, which Android version is recommended (4 or 5)? What is the best combination of Android version + input method (daemon...)? Thank you. Edit: Also which settings (phone/tablet, resolution, frame rate, render mode OpenGL, OpenGL+, DirectX...)? Edit2: I went ahead and purchased AnkuLua Pro for 30 days, now I can use your full script for 10 days. Please help me set up everything and I will buy your script 100%
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Post by e7user1 on Sept 29, 2019 10:21:22 GMT
I have problems getting food replacement to work, please see picture: i.imgur.com/fKggvRJ.pngI want to have white dog (3* max = level 30) replaced by level 3* white dog level 20/21 and 2* fodder (2* max = level 20) replaced by 2* fodder level 1 (or 5) It works sometimes, but most of the time it does the check and there is a 3* white dog max level 30 and it still doesn't even try to replace and goes into next battle. Edit: Sometimes the script gets stuck at supporter selection screen ('Start search' message forever loop), any ideas? Edit2: My chest success rate is like 0%, any ideas how to improve picking up treasure chests? I tried the 'slow' options (there are 2 different slow options)...
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Post by e7user1 on Sept 29, 2019 11:45:44 GMT
Yes, confirmed again....script let's 3* max white dog sit there on max level forever and doesn't even check for max level...? The problem is, the script doesn't even check for max level...it just sits there after battle and after 2-3sec wait it starts next battle. Edit: It works when doing the change food TEST but not after battle/during regular script use.
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Post by 0racle on Sept 29, 2019 13:51:26 GMT
Yes, confirmed again....script let's 3* max white dog sit there on max level forever and doesn't even check for max level...? The problem is, the script doesn't even check for max level...it just sits there after battle and after 2-3sec wait it starts next battle. Edit: It works when doing the change food TEST but not after battle/during regular script use. Can you try again at "Start" battle screen to see if the food can be changed? Change food test or after battle => they are using the same change food function.
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Post by 0racle on Sept 29, 2019 13:55:54 GMT
For Nox, which Android version is recommended (4 or 5)? What is the best combination of Android version + input method (daemon...)? Thank you. Edit: Also which settings (phone/tablet, resolution, frame rate, render mode OpenGL, OpenGL+, DirectX...)? Edit2: I went ahead and purchased AnkuLua Pro for 30 days, now I can use your full script for 10 days. Please help me set up everything and I will buy your script 100% My current Nox (not sure if it is the best, but it's working for me now): - version 6.3.0.5 - Advanced Settings: . 1 CPU, 1024 RAM . res 1280x720 (best is 1920x1080, but my laptop screen is too small) . 240 dpi . OpenGL . FPS 60
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Post by e7user1 on Sept 29, 2019 16:20:47 GMT
Can you try again at "Start" battle screen to see if the food can be changed? Change food test or after battle => they are using the same change food function.As I tried to say, the problem is....when I run 'Test food function' it works (usually, not 100%). But if I have a 3* max white dog after a few battles, it doesn't check again for max fodder and doesn't replace anything. Please see screenshots....
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