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Post by AnkuLua on Nov 30, 2019 3:35:40 GMT
Yes. It's supported. You can have 10 free trial days for pro2 users.
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Post by nekomiku on Nov 30, 2019 7:51:14 GMT
Yes. It's supported. You can have 10 free trial days for pro2 users. I buy 30-day license but I stuck siren T6 Map how to fight siren
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Post by AnkuLua on Nov 30, 2019 15:38:46 GMT
Yes. It's supported. You can have 10 free trial days for pro2 users. I buy 30-day license but I stuck siren T6 Map how to fight siren
The last event put more limit on movement. Will try to improve it.
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Post by rxrickify on Dec 1, 2019 5:19:54 GMT
I buy 30-day license but I stuck siren T6 Map how to fight siren
The last event put more limit on movement. Will try to improve it. I've noticed this too, fleet is not attacking sirens even on safe mode (where movement restriction is lifted). Also because of this, when enemy boss spawns and siren is blocking the boss icon (as shown in the picture above), the fleet won't target enemy boss. Also when switching fleets to boss fleet, the boss fleet does not attack the boss right away but instead my screen will delay a bit and search around, the boss fleet then goes after a mob enemy then boss after.
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polar
New Member
Posts: 1
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Post by polar on Dec 2, 2019 17:45:58 GMT
Would it be possible to add a run counter so we know how many runs have been made?
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Post by AnkuLua on Dec 2, 2019 23:42:10 GMT
Would it be possible to add a run counter so we know how many runs have been made? OK. Will do it.
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Post by AnkuLua on Dec 3, 2019 14:47:00 GMT
Would it be possible to add a run counter so we know how many runs have been made? OK. Will do it. 2.0.0: * added status highlight * added battle option for special event (Pro only) * added with move limitation option (Pro only) * added lock loot ships option (Pro only) www.dropbox.com/s/ze6gwjlmqhs50k5/AzurLane.v2.0.0.zip?dl=1
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Post by AnkuLua on Dec 3, 2019 14:47:27 GMT
The last event put more limit on movement. Will try to improve it. I've noticed this too, fleet is not attacking sirens even on safe mode (where movement restriction is lifted). Also because of this, when enemy boss spawns and siren is blocking the boss icon (as shown in the picture above), the fleet won't target enemy boss. Also when switching fleets to boss fleet, the boss fleet does not attack the boss right away but instead my screen will delay a bit and search around, the boss fleet then goes after a mob enemy then boss after. 2.0.0: * added status highlight * added battle option for special event (Pro only) * added with move limitation option (Pro only) * added lock loot ships option (Pro only) www.dropbox.com/s/ze6gwjlmqhs50k5/AzurLane.v2.0.0.zip?dl=1
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Post by Ralphius on Dec 3, 2019 19:37:18 GMT
Loaded up 2.0, and trying to farm T5 for testing, and experienced the same thing.
"Also when switching fleets to boss fleet, the boss fleet does not attack the boss right away but instead my screen will delay a bit and search around, the boss fleet then goes after a mob enemy then boss after.
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Post by AnkuLua on Dec 4, 2019 5:36:40 GMT
Loaded up 2.0, and trying to farm T5 for testing, and experienced the same thing. "Also when switching fleets to boss fleet, the boss fleet does not attack the boss right away but instead my screen will delay a bit and search around, the boss fleet then goes after a mob enemy then boss after. We tested it on T5. Be patient, it may take some time. Remember to enable the “battle” option. Also check that if with move limitation needed.
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Post by AnkuLua on Dec 4, 2019 13:53:59 GMT
Loaded up 2.0, and trying to farm T5 for testing, and experienced the same thing. "Also when switching fleets to boss fleet, the boss fleet does not attack the boss right away but instead my screen will delay a bit and search around, the boss fleet then goes after a mob enemy then boss after. We tested it on T5. Be patient, it may take some time. Remember to enable the “battle” option. Also check that if with move limitation needed. 2.0.1: * improve battle robust www.dropbox.com/s/hnb1hrx0htwjejr/AzurLane.v2.0.1.zip?dl=1
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Post by niersama on Dec 5, 2019 16:56:26 GMT
Would it be possible for the bot to attack the closest enemies to the fleet? The bot has the sirens next to it but decides to attack the farthest fleet. It also leaves the sirens as the last option to attack, even if you have them next to you. Could there also be an option about having priority over some enemies? Sorry About my English
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Post by AnkuLua on Dec 6, 2019 0:55:48 GMT
Would it be possible for the bot to attack the closest enemies to the fleet? The bot has the sirens next to it but decides to attack the farthest fleet. It also leaves the sirens as the last option to attack, even if you have them next to you. Could there also be an option about having priority over some enemies? Sorry About my English In battle, it's attacking the closest enemies including sirens. But if the boss appears, the boss will be attacked first. Please share the screenshot with siren not attacked first.
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Post by derpyforever on Dec 6, 2019 8:17:09 GMT
Is it just me or are all of the dropbox links dead?
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Post by AnkuLua on Dec 6, 2019 9:05:35 GMT
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