Sometimes on free-quests, it bugs out and says "No episode found" when the stage doesn't have any Episode select. Also, there are maps with more than 7 stages, that cannot be automated because we can only select up to 7. Furthermore, I will upload the video about the issue I mentioned on December 30, sorry for being late. I was very busy.
The script is trying to find Full Elixers, generally you want to use Half-Elixer, not full elixer. can we have an option for that? also are clicked randomized?
Hello, I'm currently using both the Snap and Play and Record and Play script for this game (depending on the situation) and was wondering if these two options would be possible to do to help better integrate for this game:
1. An integration of both the "Record and Play" and "Snap and Play" scripts (i.e. Start with the Snap script and when it clicks on a specific image, it then swaps and plays the Recorded script then swaps back to the Snap and Play ~ repeat and/or vice versa) - this is mainly to add a huge amount of time efficiency when it comes to clicking specific skill orders rather than full auto and, more importantly, reloading the game to bypass animation time. "Record and Play" is faster but fails to loop consistently due to random ingame pop-ups or loading times while "Snap and Play" can loop consistently at a much slower pacing
Hello, I'm currently using both the Snap and Play and Record and Play script for this game (depending on the situation) and was wondering if these two options would be possible to do to help better integrate for this game:
1. An integration of both the "Record and Play" and "Snap and Play" scripts (i.e. Start with the Snap script and when it clicks on a specific image, it then swaps and plays the Recorded script then swaps back to the Snap and Play ~ repeat and/or vice versa) - this is mainly to add a huge amount of time efficiency when it comes to clicking specific skill orders rather than full auto and, more importantly, reloading the game to bypass animation time. "Record and Play" is faster but fails to loop consistently due to random ingame pop-ups or loading times while "Snap and Play" can loop consistently at a much slower pacing
Hello, I'm currently using both the Snap and Play and Record and Play script for this game (depending on the situation) and was wondering if these two options would be possible to do to help better integrate for this game:
1. An integration of both the "Record and Play" and "Snap and Play" scripts (i.e. Start with the Snap script and when it clicks on a specific image, it then swaps and plays the Recorded script then swaps back to the Snap and Play ~ repeat and/or vice versa) - this is mainly to add a huge amount of time efficiency when it comes to clicking specific skill orders rather than full auto and, more importantly, reloading the game to bypass animation time. "Record and Play" is faster but fails to loop consistently due to random ingame pop-ups or loading times while "Snap and Play" can loop consistently at a much slower pacing
I'm gonna send the rest of it now. Please check your mail. Thank you
Password replied.
Hi, I have two suggestions for the SnapAndPlay script that I think can incorporate well into this game and could translate well to other games as well:
1. Have it so when the script searches a sequence of images, after snapping an image the script will only and continuously search for the next specific image instead of doing full loops and if the script can't detect the image for x amount of searches then it moves on to the next image after - this is good for games that require inputs a specific order without messing up the gameplay.
Hi, I have two suggestions for the SnapAndPlay script that I think can incorporate well into this game and could translate well to other games as well:
1. Have it so when the script searches a sequence of images, after snapping an image the script will only and continuously search for the next specific image instead of doing full loops and if the script can't detect the image for x amount of searches then it moves on to the next image after - this is good for games that require inputs a specific order without messing up the gameplay.
Hi, I have two suggestions for the SnapAndPlay script that I think can incorporate well into this game and could translate well to other games as well:
1. Have it so when the script searches a sequence of images, after snapping an image the script will only and continuously search for the next specific image instead of doing full loops and if the script can't detect the image for x amount of searches then it moves on to the next image after - this is good for games that require inputs a specific order without messing up the gameplay.
1. It's complex. You need to modify the luar manually.
2. Already provide the option to stop the script after finding a specific image.
I see the option for stopping the script now, thanks. As for the first suggestion, do you provide custom script services at a cost or is there a thread here for people to make certain requests?
1. It's complex. You need to modify the luar manually.
2. Already provide the option to stop the script after finding a specific image.
I see the option for stopping the script now, thanks. As for the first suggestion, do you provide custom script services at a cost or is there a thread here for people to make certain requests?