4omp
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Posts: 47
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Post by 4omp on May 5, 2020 18:46:18 GMT
How much time takes crash check ,before script force close game, go to home screen and start BDM?
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Post by iamafkbot on May 5, 2020 18:50:46 GMT
How much time takes crash check ,before script force close game, go to home screen and start BDM? 10 minutes.
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4omp
New Member
Posts: 47
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Post by 4omp on May 5, 2020 18:54:15 GMT
How much time takes crash check ,before script force close game, go to home screen and start BDM? 10 minutes. May be make it about 3-4 minutes? Think if game cant start or cant continue or stuck for more then 3-4 mins, 99% something wrong
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Post by iamafkbot on May 5, 2020 18:56:50 GMT
May be make it about 3-4 minutes? Think if game cant start or cant continue or stuck for more then 3-4 mins, 99% something wrong Problem is, from launching from the very beginning to get to game, depending on how your emulator runs, it could take some time .. like definitely longer than 3 to 4 minutes. So based on testing, 10 minutes was a reasonable buffer. Say you had to download something for example, that would add additional time.
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4omp
New Member
Posts: 47
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Post by 4omp on May 5, 2020 18:59:03 GMT
May be make it about 3-4 minutes? Think if game cant start or cant continue or stuck for more then 3-4 mins, 99% something wrong Problem is, from launching from the very beginning to get to game, depending on how your emulator runs, it could take some time .. like definitely longer than 3 to 4 minutes. So based on testing, 10 minutes was a reasonable buffer. Say you had to download something for example, that would add additional time. Ah thought that timer start only when it in crash check loop. May be its possible to make this timer as variable option in script to set time which you want?
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Post by iamafkbot on May 5, 2020 19:10:40 GMT
Problem is, from launching from the very beginning to get to game, depending on how your emulator runs, it could take some time .. like definitely longer than 3 to 4 minutes. So based on testing, 10 minutes was a reasonable buffer. Say you had to download something for example, that would add additional time. Ah thought that timer start only when it in crash check loop. May be its possible to make this timer as variable option in script to set time which you want? The timer does start when the crash check loop starts. What's the concern? Crash process works like this: - On an unknown screen. Start timer. - Checks current screen and clicks if it finds something - Continues to re-check for up to 10 minutes until it gets you into the game - If it doesn't find anything and get you into the game within 10 minutes, it's kills the game and restarts The challenge with allowing folks to set the time is you could be stuck within a crash check loop as you haven't given yourself enough time to complete steps. The 10 minutes avoids this. The hope is you're not having to deal with crash checks very often.
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4omp
New Member
Posts: 47
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Post by 4omp on May 5, 2020 19:24:25 GMT
Ah thought that timer start only when it in crash check loop. May be its possible to make this timer as variable option in script to set time which you want? The timer does start when the crash check loop starts. What's the concern? Crash process works like this: - On an unknown screen. Start timer. - Checks current screen and clicks if it finds something - Continues to re-check for up to 10 minutes until it gets you into the game - If it doesn't find anything and get you into the game within 10 minutes, it's kills the game and restarts The challenge with allowing folks to set the time is you could be stuck within a crash check loop as you haven't given yourself enough time to complete steps. The 10 minutes avoids this. The hope is you're not having to deal with crash checks very often. Yes, you are right. Thought its may be good option and some other way to check
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Post by auro92 on May 5, 2020 22:27:50 GMT
Ah thought that timer start only when it in crash check loop. May be its possible to make this timer as variable option in script to set time which you want? The timer does start when the crash check loop starts. What's the concern? Crash process works like this: - On an unknown screen. Start timer. - Checks current screen and clicks if it finds something - Continues to re-check for up to 10 minutes until it gets you into the game - If it doesn't find anything and get you into the game within 10 minutes, it's kills the game and restarts The challenge with allowing folks to set the time is you could be stuck within a crash check loop as you haven't given yourself enough time to complete steps. The 10 minutes avoids this. The hope is you're not having to deal with crash checks very often. There is times where the network issue occur, it might be my connection problem. It will cause the game server disconnected from the game, hence the character will just stuck there. Does crash check will fix this issue? Or is there anything you can come up with? Anyway the script will still stop for no reason sometimes and I've have to manually press Play again. Then I tried to use back the old script(shawndao's) and surprisingly his script doesn't have this problem. But sadly his is no longer updating that's why I'm hoping you can make a better script as you constantly updating this script which is very consistence!
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Post by iamafkbot on May 6, 2020 0:16:08 GMT
The timer does start when the crash check loop starts. What's the concern? Crash process works like this: - On an unknown screen. Start timer. - Checks current screen and clicks if it finds something - Continues to re-check for up to 10 minutes until it gets you into the game - If it doesn't find anything and get you into the game within 10 minutes, it's kills the game and restarts The challenge with allowing folks to set the time is you could be stuck within a crash check loop as you haven't given yourself enough time to complete steps. The 10 minutes avoids this. The hope is you're not having to deal with crash checks very often. There is times where the network issue occur, it might be my connection problem. It will cause the game server disconnected from the game, hence the character will just stuck there. Does crash check will fix this issue? Or is there anything you can come up with? Anyway the script will still stop for no reason sometimes and I've have to manually press Play again. Then I tried to use back the old script(shawndao's) and surprisingly his script doesn't have this problem. But sadly his is no longer updating that's why I'm hoping you can make a better script as you constantly updating this script which is very consistence! Hey auro, The crash check currently doesn't help when your character just stands there due to network loss but the battle button is still active (spinning). It's a challenging issue to detect but I'll look into possible ways to help. With respect to the script stopping, I've already started to look into this and have made some tweaks to see if it helps. So hopefully this will be resolved shortly.
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Post by auro92 on May 6, 2020 3:36:33 GMT
There is times where the network issue occur, it might be my connection problem. It will cause the game server disconnected from the game, hence the character will just stuck there. Does crash check will fix this issue? Or is there anything you can come up with? Anyway the script will still stop for no reason sometimes and I've have to manually press Play again. Then I tried to use back the old script(shawndao's) and surprisingly his script doesn't have this problem. But sadly his is no longer updating that's why I'm hoping you can make a better script as you constantly updating this script which is very consistence! Hey auro, The crash check currently doesn't help when your character just stands there due to network loss but the battle button is still active (spinning). It's a challenging issue to detect but I'll look into possible ways to help. With respect to the script stopping, I've already started to look into this and have made some tweaks to see if it helps. So hopefully this will be resolved shortly. Thanks alot for your hardwork. Much appreciated!
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Post by iamafkbot on May 6, 2020 20:26:31 GMT
BDMafk updated to v3.4.0. Update details as follows: - Add pet skill training (Under Other row in settings)
- Updated code to hopefully avoid script closing (please let me know if you're seeing a difference)
- Added logic to detect when your character is standing there doing nothing for awhile even thought auto combat is on. BDM will be killed and restarted.
- Other tweaks/improvements
Let me know if you encounter any issues. Happy farming.
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Post by revhellyon on May 6, 2020 23:46:36 GMT
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Post by iamafkbot on May 7, 2020 0:28:23 GMT
Thanks. I'm looking into.
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Post by iamafkbot on May 7, 2020 2:00:15 GMT
Hey revhellyon, Let me know what emulator you're using and the Ankulua settings. Believe this might have to do with the emulator.
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4omp
New Member
Posts: 47
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Post by 4omp on May 7, 2020 5:43:04 GMT
Hi. Version 3.4.0 Started in town with heavy debuff, script checked potion and pet food (obtained only 1 pet food and the beginning, when script returned to town second time bought all food), but didnt check heavy debuff and ran to farm. I thought heavy check was before everything, right after script start. Also have some problems with skillbooks learning. Script click in wrong location (ckick on skill?) A recorded all this. Send video in PM.
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