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Post by paladiex on Dec 6, 2016 6:58:14 GMT
Keep the Screenshots coming, I will attempt to fix them at some point. Is it just this specific scenario that this occurs on? Does it happen in gb10 for example? Post more screenshots of other areas and the red box. I can tell it's looking for the reward screen image there; and it is not recognizing it as existing. I know the are of code I will need to mess around with to get it fixed; I am just not sure if this is a resolution issue or a specific scenario issue.
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Post by sahilisthebest on Dec 6, 2016 9:09:32 GMT
When reward screen gets stuck after every third or fourth game, this screen shows up if i do not manually click on rewards screen and collect rewards. I have no idea what this screen means. may be this is why my screen gets stuck on 'rewards'. The screenshot is helpful. It is viewing the crystal in the refill menu as the revive crystal from the death dialog. It's letting you know it can't find the auto decline picture associated with the death animation. I'm assuming that the box behind it is the screen that pops up when refilling energy and not the rewards screen. Do you have a screenshot of the error that pops up after the rewards screen? Edit 1: Also, I've added the v2 zip back since v2.1.1 seems to be quite buggy. I will also work on adding an option for sell runes under 6 and runes under 5. No ETA because I am still pretty noobish at this. Most of the errors you guys are reporting are due to varying screen dimensions I think; the fixes are going to need to be tailored to each individual. I'll talk to AnkuLua, the "compare dimension" is supposed to scale all resolutions as far as the script is concerned so it can located the same image regardless of devices. It doesn't seem to work perfectly, but it can be fixed on an individual to individual basis with just a few screenshots of the problem area. Let me know if you've edited any part of the code, and if it errors take a SS of the error dialog box, and the screen of the game after the dialog box is closed. Thanks for the quick response Paladiex. Here's my complete problem: While using the script, everything starts fine for first few battles. After 2-3 battles the screen gets stuck in reward page. The red rectangle flashes (i could not get the screenshot of red rectangle box, however, i can post a picture or some body else's screenshot if u want) but the treasure box does not appears. If i click the screen manually, the treasure box appears and then i have to restart the battle manually or run the script all over afresh. Please help me. I am using pro version on my samsung galaxy s5. I uninstalled and reinstalled the ankulua app, cleaned my cache partition. Nothing helps. Note: My phone is not rooted and I use deamon method. I am using v1.9 script to play the game. Any help will be highly appreciated. Thanks. Screenshot from my phone:
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Post by Zakun on Dec 7, 2016 2:50:56 GMT
I'd actually planned on doing the very thing you're doing paladiex, but I guess you beat me to it haha Anyways, not much of a feature, but I personally like a little bit of stat-keeping for the script. I added a very basic version in myself of course, but would be nice to see in the new public version. Just a few basic things like wins, loses, energy refills, 5/6* runes found, etc.. Also, again, was planning to do this myself and release, but adding the option to limit the amount of energy refills the script will use Hope these few ideas help. -Zakun
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Post by paladiex on Dec 7, 2016 5:52:31 GMT
I'd actually planned on doing the very thing you're doing paladiex, but I guess you beat me to it haha Anyways, not much of a feature, but I personally like a little bit of stat-keeping for the script. I added a very basic version in myself of course, but would be nice to see in the new public version. Just a few basic things like wins, loses, energy refills, 5/6* runes found, etc.. Also, again, was planning to do this myself and release, but adding the option to limit the amount of energy refills the script will use Hope these few ideas help. -Zakun I've been thinking about the logging thing myself! I'd love to see a ratio after hitting stop to see my win/losses and total refills. I'm not currently sure how to set up a tally system in the script though. I will definitely look into it though, if it's just a couple extra lines of code I will work on implementing that before the rune evaluation system. If you've added or changed anything, feel free to PM me. AnkuLua's script is optimized for an odd screen resolution; so I am considering starting one from scratch to better utilize the screen comparison feature in LUA.
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Post by ahsifs on Dec 7, 2016 6:12:06 GMT
Has anyone been banned using this? Do you run this overnight? Very interesting and thanks for keeping it alive!
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Post by Zakun on Dec 7, 2016 7:51:55 GMT
It's really easy to add a counter, I'll PM you about it now.
I haven't been banned using this, and I run it all night and day. Have been using it this way for about 2 months.
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Post by sahilisthebest on Dec 7, 2016 12:38:13 GMT
I have created a video showning exact problem that II am facing.
Here is a the link to my video: youtu.be/yZvkM23QxA4
Any help would be highly appreciated.
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Post by davequest55 on Dec 7, 2016 20:34:41 GMT
On 2.0 without "sell runes" checked; It is clicking "sell" on the rune but then hangs at the confirmation screen to sell the rune.
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Post by paladiex on Dec 8, 2016 2:18:11 GMT
Has anyone been banned using this? Do you run this overnight? Very interesting and thanks for keeping it alive! Been running for 3 weeks no problems
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Post by paladiex on Dec 8, 2016 2:19:42 GMT
On 2.0 without "sell runes" checked; It is clicking "sell" on the rune but then hangs at the confirmation screen to sell the rune. Post a screen shot of any error messages, or where thebred box pops up on the screen where it hangs, or a screen shot of where it hangs. Finally, check your screen ratio (ie 1920x1080). You can check it by viewing a screenshot from your device on your pc in paint
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Post by paladiex on Dec 8, 2016 2:21:31 GMT
I have created a video showning exact problem that II am facing. Here is a the link to my video: youtu.be/yZvkM23QxA4 Any help would be highly appreciated. Thanks, I believe the core issue revolves around the images used for image recognition. I am evaluating options to relieve this issue.
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Post by davequest55 on Dec 9, 2016 16:00:07 GMT
On 2.0 without "sell runes" checked; It is clicking "sell" on the rune but then hangs at the confirmation screen to sell the rune. Post a screen shot of any error messages, or where thebred box pops up on the screen where it hangs, or a screen shot of where it hangs. Finally, check your screen ratio (ie 1920x1080). You can check it by viewing a screenshot from your device on your pc in paint youtu.be/LA0rtnEyArEdevice is pixel XL, 1440 x 2560 pixels
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Post by paladiex on Dec 9, 2016 19:35:17 GMT
Post a screen shot of any error messages, or where thebred box pops up on the screen where it hangs, or a screen shot of where it hangs. Finally, check your screen ratio (ie 1920x1080). You can check it by viewing a screenshot from your device on your pc in paint youtu.be/LA0rtnEyArEdevice is pixel XL, 1440 x 2560 pixels Thanks, this video will be super helpful in finding the bug. I will set aside some time to work on the various bugs on saturday and get something posted.
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Post by davequest55 on Dec 10, 2016 2:39:35 GMT
Thanks, this video will be super helpful in finding the bug. I will set aside some time to work on the various bugs on saturday and get something posted. Thank you, and thanks for helping further this program!
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Post by Zakun on Dec 10, 2016 3:59:52 GMT
I've started collaborating with paladiex on development of the script, and I believe I have found what is causing the error to happen, davequest55. The image that it is finding (The part being highlighted in red) is cancel2.png, the script is falsely identifying that is is there, and as the part of the script looking for that image comes before the search for confirming when selling runes it just keeps trying to click on where it thinks cancel2.png is. I'll be working on a fix for this shortly. Edit: I'm going to message you about this to be sure it's find the image I'm thinking of. We'll get this sorted Edit 2: I noticed that the links in the original post are dead, so I'm going to upload the latest version I've been working on Version: Summoners War V2.1.3R03Change log: - Added checkbox option for saving 5* runes - Added code, image, halfres image and stat counter for saving 5* runes when selling - Modified some strings for print and toast - Added Half-Resolution version of NoRevive.png and r6Star.png - Added checkbox option for continue on death - Added checkbox option for saving 6* runes - Basic stat count added (Win, lose, 6* runes saved if selling) - Reworked saving 6* runes a little This version has been released for public testing. If you have any issues using this version, please let me know.
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