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Post by paladiex on Jun 27, 2017 17:26:22 GMT
hm, I cant start this script running, it tries to find images required, but don't get any further than that. (probably problem is that Resolution Autodetected is 1920x1128) if i chose any of (1920x1200 or 1920x1180) it still just tries and does nothing if its auto detecting your resolution and its not working... might need to do an override for it... so far Pal bot has a work around but i dont' know if anybody else wants to incorporate that into their bots. of course they'd need permission since its his script and all but hey... it works it uses ratio instead of resolution. my tablet has a weird 1280x752 res and its the only one that works on it xD I think I've kept all of my scripts non-coded so anyone who wants to use it can. No one has ever asked for permission to use my code, nor do they need to 
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Post by chezterarm on Jun 29, 2017 18:55:23 GMT
rift world is update can't use it arena is update can't use it
next version soon? i love SWARX please next version
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acg10
New Member
Posts: 2
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Post by acg10 on Jul 12, 2017 14:47:44 GMT
Does this script work arena?
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Post by dragonscale15 on Jul 18, 2017 21:48:53 GMT
rift world is update can't use it arena is update can't use it next version soon? i love SWARX please next version Seems the skript is dead ,rip
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Post by alcidesbelo on Aug 23, 2017 14:29:38 GMT
Hello, good morning !
I bought your project but there is some issue. I dunno If im doing something wrong or just missing something, but the script isnt refilling energy. I did the "config" you posted on the main topic, could you help me with this problem please ?
TY.
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Post by paladiex on Aug 23, 2017 15:18:57 GMT
Hello, good morning ! I bought your project but there is some issue. I dunno If im doing something wrong or just missing something, but the script isnt refilling energy. I did the "config" you posted on the main topic, could you help me with this problem please ? TY. This bot is dead
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Post by autoconfig on Sept 26, 2017 14:31:36 GMT
I've been tinkering with this bot for a few days now, and editing the script for minor changes/corrections. **Disclaimer**: I am not taking over this project, but rather sharing any advancements or knowledge I have made whilst refining it for my own personal use. I will try to answer some common issues I have seen here. But please do not expect full support as I am not the project owner, just a user trying to be helpful. If I find a place to host it I may share the version of the script I have updated with it's minor changes. "Attempt to index a Nil Value" Error. For the line where the error occurred (668), it's referencing a "getLastMatch()" which at the time of the error does not exist. This statement occurs in an if/then function which is only running if debug mode is true. So for the sake of debugging it's intending to highlight the last matched region to show where the error occurred in real time. The easiest way to address this is to turn off debug mode. But if you're like me and enjoy having debug mode on, it would be best to remove the line from the script for now. This same error occurs in about 6-10 different locations in the script, all in debug mode, so if you edit it on your own be sure to look for the others. There should be only one "getLastMatch()" in the main.lua which is not used under debug mode, leave that one, the others are safe to remove.
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Post by autoconfig on Sept 26, 2017 14:47:45 GMT
Hallo ,can someone upload the screen with the properly settings please? I cant set it up. It sells each rune i get or it just keeps everything if i unable "sell runes". Rune Evaluation doesnt work properly. Please help same as you, it detect rune stars at 0 star and sell even the 6 stars. it's sad since it's the better rune evaluation script concept for me. There are a few bugs with runeEval, most of it comes from image matching or lack thereof. Namely, I rarely see it accurately evaluate the star level of the rune. I should note if you do *NOT* have the star level selected as one of the filters for rune evaluation, it will always show up as "0" star level... not to worry this only means it is not considering star level and will sell or keep the rune based on the filters that are in play. However I have seen it read some runes as "0" star level when they are 5 or 6, while star level eval is enabled, and it will in that case sell the rune. I will have to look into this more when I get the time to see how to fix it. For now though my recommendation if you are running Giants/Dragons/Necro is to not enable the star level as a filter in evaluation. Quite a few things need to be addressed for runeEval but that will take some time... When you farm runes I would highly recommend you place a folder/directory in the same place as the main.lua and title it "runes" (without quotations obviously). As the script runs it should screenshot each rune and save it there as "<sold/kept><rarity>Rune<#>.png". After farming sessions, go and review the screenshots there to help refine your rune filters for now. It is also recommended to empty the pictures in that folder before starting a new rune farming session as to not get confused with older tests.
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Post by autoconfig on Sept 26, 2017 15:09:53 GMT
I ran into this as well, and also into an issue where a rune would not "get". The script would show that it intends to sell or get the run but ultimately just loops there for a while. Then it enters a multiCancel routine, which ultimately just closes the window.
I found that the "Sell" and "Get" image matching was too strict (at least for me on 1920x1080 resolution). To address this you can edit then "images.lua" file found within the "lib" directory. On line 20 there is the image matching code for "sell". Change ":similar(0.9)" to ":similar(0.8)" to loosen the match criteria a little and you should see that it finds the sell button more often.
As for the Get function, it appears the existsClick(get) is actually missing from the runeSale function. I would recommend adding this line between 701 and 702: buttonRegion:existsClick(get)
This should prompt the system to click "get" when keeping the rune. Normally when it keeps a rune I would see it loop the keep rune function until it eventually entered the multiCancel routine. MultiCancel does still keep the rune by simply exiting the window, but this fix should help speed up the Get process by avoiding the looping.
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Post by autoconfig on Sept 26, 2017 15:18:12 GMT
Fodder Swap issue: (Issue was seen on 1920x1080 resolution). When doing the fodder swap function I did notice it would commonly "miss" about 3-7 monsters on the far right, not selecting them at all. This was due to the script identifying too many "anchors" (gap between monster pictures) in the monster list, the open gap on the far right would be included as an anchor and throw off calibration of reading monster level and star grade of multiple monsters on the right side of the list.
To correct this, I made the image matching more strict for anchor. In the "image.lua" file of the "lib" folder; line 30 is for fodderanchor. Changing ":similar(0.8)" to ":similar(0.9)" should help avoid this issue. However the calibration (at least for my resolution) still appears to miss the last 2 fodders on the list, so it is not perfect yet.
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Post by autoconfig on Sept 26, 2017 15:38:21 GMT
Energy Refills issue: During my time using this I found that if I unchecked "Use crystals to refill energy", the script would still refill energy with crystals regardless. For now the best fix for this is to leave "Use crystals to refill energy" checked and also Check the Max refill option, set that option to 0... that way it wont refill.
This brought up another bug that will stop the script if it runs out of energy. With debug active it will toast a statement when out of energy that includes a value which is not set, stopping the script. Either have debug disabled if you dont want crystal refills, or Edit line 1143 in main.lua and change the following: "Current Energy :" .. tostring(keyNum()) .. " of " .. tostring(requiredFlash) .. " Required. Waiting 10 minutes before repeating."
to: "More Energy Required. Waiting 10 minutes before repeating."
Anything to remove the variables in the toast will work.
(As an added bonus you can change the "wait(10 * 60)" below that line in order to adjust the amount of time to wait. Change the 10 to a 5 to make it only 5 minutes for example.)
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Post by autoconfig on Sept 26, 2017 15:46:51 GMT
A lot of small updates... I don't expect people to go through and make these changes on their own. So I will find a place to host a version with the fixes I have done so far once I get home later today. As I do i would like to remind you all this is not an official update to the script, as I am not a project owner. I am simply providing an alternate configuration that may help with some of the common issues; taking advantage of it being open source and continuing to share developments with the users.
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Post by autoconfig on Sept 26, 2017 23:27:56 GMT
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Post by mickarbo on Nov 4, 2017 21:36:34 GMT
Thank you so much autoconfig for update. It s best bot sw for me. Most speed of forum. Thank you, don t leave this bot.
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Post by lapeiro on Nov 5, 2017 15:59:35 GMT
i seem to have fixed the rune star checking (1920x1080), but it doesn't check anything else  and idk why it doesn't , everything else seems fine
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