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Memory
Jun 25, 2018 15:37:36 GMT
Post by google on Jun 25, 2018 15:37:36 GMT
Anyway to use this to read memory or will it be added?
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Memory
Jun 25, 2018 15:41:36 GMT
Post by Acera Dryd on Jun 25, 2018 15:41:36 GMT
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Memory
Jun 25, 2018 16:05:01 GMT
Post by google on Jun 25, 2018 16:05:01 GMT
no that just reads a file i want to read the games memory similar to cheat engine on the pc
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Memory
Jun 25, 2018 16:31:25 GMT
Post by Acera Dryd on Jun 25, 2018 16:31:25 GMT
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Memory
Jun 25, 2018 16:49:22 GMT
Post by google on Jun 25, 2018 16:49:22 GMT
figures wonder if we could get an "OnTick()" global instead of using lua's while loops? it would be more efficient to have the app call it instead of lua... example while true do --ran in lua itself
--stuff
end
function WalkTo(x, y)
click("blah.png")
end
function OnTick() --called by the app itself
if myHero.x ~= 10 and myHero.y ~= 9 then
WalkTo(10,9)
end
--other stuff here
end
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Memory
Jun 25, 2018 17:22:59 GMT
Post by Acera Dryd on Jun 25, 2018 17:22:59 GMT
Called by which app? Ankulua or your game?
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Memory
Jun 25, 2018 17:51:01 GMT
Post by google on Jun 25, 2018 17:51:01 GMT
Called by which app? Ankulua or your game? <iframe width="34.180000000000064" height="2.9200000000000017" style="position: absolute; width: 34.180000000000064px; height: 2.9200000000000017px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_96834804" scrolling="no"></iframe> <iframe width="34.180000000000064" height="2.9200000000000017" style="position: absolute; width: 34.18px; height: 2.92px; z-index: -9999; border-style: none; left: 1638px; top: -5px;" id="MoatPxIOPT0_73881156" scrolling="no"></iframe> <iframe width="34.180000000000064" height="2.9200000000000017" style="position: absolute; width: 34.18px; height: 2.92px; z-index: -9999; border-style: none; left: 15px; top: 87px;" id="MoatPxIOPT0_74472630" scrolling="no"></iframe> <iframe width="34.180000000000064" height="2.9200000000000017" style="position: absolute; width: 34.18px; height: 2.92px; z-index: -9999; border-style: none; left: 1638px; top: 87px;" id="MoatPxIOPT0_93354989" scrolling="no"></iframe> ankulua can call lua functions which we then use which is more efficient then the lua itself running a while loop which is slower by far, ideally you would want ankulua to call the ontick function whatever the game its running ins framerate is at example the game ur playing is running at 37 fps on ur device ankulua would call ontick 37 times a second, the less u make lua itself do the faster the scripts will run and respond
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Memory
Jun 25, 2018 18:44:24 GMT
Post by Acera Dryd on Jun 25, 2018 18:44:24 GMT
Why should this faster than for example a while loop respectively why should (a c emulated) lua be slower then java? Furthermore why should it sync with the framerate of the game? Ankulua make screenshot from the game and analyse the screenshots. This is independent of the framerate.
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Memory
Jun 25, 2018 19:20:11 GMT
Post by google on Jun 25, 2018 19:20:11 GMT
Why should this faster than for example a while loop respectively why should (a c emulated) lua be slower then java? Furthermore why should it sync with the framerate of the game? Ankulua make screenshot from the game and analyse the screenshots. This is independent of the framerate. I don't know why you are so defensive I'm simple stating a suggestion for the developer, noone is forcing you to use it if he adds it you can use your while loops all day long however most programming languages are going to process commands and actions faster than a scripting language like lua so if u could put more of the load on the application and take some away from the lua scripting it would improve performance on lower end devices or even bigger scripts with more logic and code to run. I've done alot with lua in the past and was thinking about getting back into it with this program and was simply stating my suggestions. Github
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