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Post by Acera on Nov 21, 2018 11:43:54 GMT
bugreport: There seems to be a problem with refills with social points. When i click the option and get to a refill he still uses crystals unfortunately. Tried it three times in aiden scenario. Fixed - Fodderchange If there are two monsters hitting Max-Level at the same time the script often just exchanges one of these and then commences with farming with one remaining max-lvl mon in the lineup and this carries through until the "prepare"-screen comes again when another mon hits maxlvl and then again he switches just one of these and not both. Workaround at the moment is to not put fodder with same lvl/xp in the lineup when starting the script. Maybe it would be a good idea to make an additional check before resuming the farming when fodder has been changed out if there are really all places occupied by a mon and if these are really not maxlevel. In this case, the script checks each fodder monster to see if it has reached the maximum level. It can happen, however, that the level is not recognized for certain monsters. Therefore I would need a screenshot where the monster is max level in the corresponding slot. - Delays At the moment you have one option to set the waiting-time after a round has ended. I would like to suggest to add one more variable which would represent a "long-break/afk-break". That means in the options there would be the fields to set the duration of short break (for example between 3 and 15seconds) as it is right now and the option for long break (for examble between 1minute and 2minutes). Long breaks should occure on around 3%-5% of the repetitions. At the moment you can set breaks between 3 seconds and 2 minutes but the average (~1minute) will be way too long for normal farming. Having one or two longer afkbreaks in one hours would be a bit more realistically and could prevent detection The script does not use a standard random function but uses the absolute Gaussian function. This means that values close to the entered minimum appear more often than values close to the maximum. Here (https://dpdgaming.com/adb/probDensFunc.png) you can see the probability density function for the minimum 15 and maximum 30. - Arena & Refill Somehow when i first started the script in version x.x33 the arena-farming did work for me. After your updates yesterday it suddenly stopped working. He goes into the arena, opens the fightscreen, evaluation result is popping up, but then suddenly leaves again arena up to the point that he wants to leave the game and goes back in and then it leaves again and commences with the other tasks of the complex sequence. He does it also when the evaluation value is 100% and only one foddermon is in the enemyteam. It's as if he isn't finding the "start-fight"-button in the arenascreen. Also after the update the refillmechanics are somehow damaged. Before he bought energy with crystals (instead of socialpoints) but now he is not leaving the refill-shop. In the on-screen-log he is freezing in mode "Replay". As if he is not finding the "Close"-Button of the refillshop. When i click it manually it commences normally. Can you retest ist with the newest version? If it keeps happening, I'm gonna need screenshots. You can send it to me as a private message, by email or by discord. - Magicshop From the log in the onscreendisplay i see that the script is trying to do something with the magic shop when starting the script in the beginning but nothing is happening for me regarding this. The magic shop (and the guild shop) must be in the lower right corner of the screen (like here: www.youtube.com/watch?v=1_nZebRfdrk) to use it. If it still doesn't work after zooming in, please send me a screenshot. Also i would like to ask if you are using randomized click-positions for your clicks by that i mean taking the clickdestination and moving it by few random pixels? Yes, it's already implemented. It selects a random point in the region. I am unsere about the priority in the rune-options in the Pro-Version. If you for example set to take all legendary 5star-runes and in the substat setting is set that he should sell runes without 50% good substats which of these is higher in priority? Will he take the legendary even when the substats are worse than set in the substat option? The order is as follows: 1. Wanted stars (with optional sell) 2. IsFlatStat (with optional sell, if MainStatEvaluation is deactivated) 3. HasBadMainStat (with optional sell, if MainStatEvaluation is activated) 4. IsLegendaryRuneWithBadSubStats (with optional got, if RarityEvaluation is activated) 5. HasBadRarity (with optional sell, if RarityEvaluation is activated) 6. HasNoWantedSubStatCombination (with optional sell, if SubStatCombinationEvaluation is activated) 7. HasBadSubStats (with optional sell, if SubStatPercentEvaluation is activated) If you need i could send you a batch of screenshots of different stages of this game with my tablet-resolution (aspect ratio 16:10) - might be helpful for others too i suppose since basically all android-tablets use this. Thanks again for this awesome script You're very welcome to send me these. Then I add them to my portfolio and have them later when I need them. Thanks for the compliment.
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Post by zerais on Nov 22, 2018 20:15:12 GMT
The bot somehow doesn't seem to work on my older phone, it's a Samsung Galaxy S4. It starts a run and opens the reward box like it should, but it doesn't take or sell the reward and doesn't do aynthing at all after that.
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Post by Acera on Nov 22, 2018 20:37:50 GMT
The bot somehow doesn't seem to work on my older phone, it's a Samsung Galaxy S4. It starts a run and opens the reward box like it should, but it doesn't take or sell the reward and doesn't do aynthing at all after that. Please send me a screenshot of the screen where it gets stuck. Otherwise come to my Discord server for faster and better support.
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Post by Acera on Nov 26, 2018 16:29:59 GMT
Version 1.0.1: - Added Yanmeng support (Global Options -> General Options -> Debug) - Added Mt. Runar finder
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Post by thisisjoejo on Nov 26, 2018 18:59:49 GMT
Hey there thanks for your quick updates and good support, the problems i reported lastly went away when i made a new routine I found in the options a option to set a random wait time span. Where can i set that it uses it in a routine? At the moment i make everyday a new complex routine in order to prevent to have always same intervals between arena and dungeons and so on. This option would be exactly what i need. Also i had one occurance yesterday but since there were couple of updates since yesterday maybe it's fixed already but when i made a routine for Riftraid and set it to go to water raid he went instead to Light raid. This i could reproduce when starting the same routine again. But other than that the script runs perfectly fine for me
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Post by Acera on Nov 26, 2018 19:07:25 GMT
Hey there thanks for your quick updates and good support, the problems i reported lastly went away when i made a new routine That's good. I found in the options a option to set a random wait time span. Where can i set that it uses it in a routine? At the moment i make everyday a new complex routine in order to prevent to have always same intervals between arena and dungeons and so on. This option would be exactly what i need. - Delays At the moment you have one option to set the waiting-time after a round has ended. I would like to suggest to add one more variable which would represent a "long-break/afk-break". That means in the options there would be the fields to set the duration of short break (for example between 3 and 15seconds) as it is right now and the option for long break (for example between 1minute and 2minutes). Long breaks should occure on around 3%-5% of the repetitions. At the moment you can set breaks between 3 seconds and 2 minutes but the average (~1minute) will be way too long for normal farming. Having one or two longer afkbreaks in one hours would be a bit more realistically and could prevent detection The random wait time span is the delay you see at the end of the current battle sequence. I can install it elsewhere, but it only makes sense there. Do I understand the other thing correctly, you want a random wait between two primitive sequences? Also i had one occurance yesterday but since there were couple of updates since yesterday maybe it's fixed already but when i made a routine for Riftraid and set it to go to water raid he went instead to Light raid. This i could reproduce when starting the same routine again. I will test it.
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Post by thisisjoejo on Nov 26, 2018 19:52:24 GMT
Do I understand the other thing correctly, you want a random wait between two primitive sequences? Yes that would be really helpful.
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Post by Acera on Nov 26, 2018 20:54:21 GMT
Also i had one occurance yesterday but since there were couple of updates since yesterday maybe it's fixed already but when i made a routine for Riftraid and set it to go to water raid he went instead to Light raid. This i could reproduce when starting the same routine again. Fixed Do I understand the other thing correctly, you want a random wait between two primitive sequences? Yes that would be really helpful. Do you want to wait [min] minutes to [max] minutes or [min] seconds to [max] seconds between two sequences?
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Post by thisisjoejo on Nov 26, 2018 21:27:07 GMT
Minutes would be good but seconds are also okay since you only have to recalculate it. Both would be okay
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Post by ragnar on Nov 27, 2018 15:36:47 GMT
Hi there.
I tried the bot and noticed something... It doesnt save the latest configuration used.
I don`t know if its something im doing wrong but everytime i run it, i need to input the settings on the primitive sequence - Cairos (The area, runs, refill,etc)
Would be great if it save the last config used..
And you`ve done a great job!
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Post by Acera on Nov 27, 2018 16:07:53 GMT
I tried the bot and noticed something... It doesnt save the latest configuration used. I don`t know if its something im doing wrong but everytime i run it, i need to input the settings on the primitive sequence - Cairos (The area, runs, refill,etc) Would be great if it save the last config used.. Yes, he deliberately doesn't do that in the places, since complex sequences are to be used for it. Complex sequences store the local settings of primitive sequences so that they are used again the next time they are executed. And you`ve done a great job! Thank you very much
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Post by Acera on Nov 27, 2018 17:04:50 GMT
Version 1.0.2: - Waiter: Wait random minutes between [min] and [max] minutes - Arena option: Accept Draw Minutes would be good but seconds are also okay since you only have to recalculate it. Both would be okay It's implemented now
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Post by mokerslecht on Nov 28, 2018 11:33:38 GMT
Best bot I have used so far. Great job!
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Post by Acera on Nov 28, 2018 17:30:40 GMT
Best bot I have used so far. Great job! Thank you very much.
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kmix
New Member
Posts: 3
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Post by kmix on Nov 29, 2018 6:23:41 GMT
edit - it was my fault works great!
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