So far everything is running fine and i am going to become a patreon this week
I have a few other suggestions to make, maybe worth a look:
#1 Custom Sound + more alarm options
Maybe a thing for a "pro-feature":
Just make it possible to upload a soundfile to scriptroot and set an option to use it as
alarm for the captcha. The melody at the moment is not bad but i would personally like to
set it either off completely or use a shorter not so intruiging alarm.
#2 Random-Refills for a sequence
One Option is still missing for me so that i don't have to make new sequences all the time, besides random delays between sequences:
Random count of refills. I have the fear that the analytics on Gamesparks side (the serverside of SW) can detect if you make always 4 refills for example
and then change to arena and so on. It's still too static. Setting a span of "refills" would be nice. For example you set the refills in the
dungeon-sequence to a random value between 3 and 6 for example and it changes everytime the sequence is ran.
#3 Go always Auto when in rival-arena
At the moment when you choose arena in a sequence you can set what it should to: attack rivals, attack history and attack enemy players
At the bottom you can set your attack-sequence of skills, which is relly neat but it would be cool if you could make it so that
rival-fights are automatically made in auto that would spare some time.
I tried to choose two different arena sequences in one complex sequence and thought that it could be set maybe individually but the option
seems to count for the complete complex sequence unfortunately.
#4 FinalStats when closing the script are not counted properly
At the moment when i wake up in the morning and close the script he gives the stats of the actual running primitive sequence not the complete
complex sequence, if possible this would be maybe a nice to have because at the moment i have to guess roughly.
#5 Arena-Enemy-Evaluation
It would be maybe nice to have some options for this.
For example if i run a really fast arena offense with spdlead and spdbuffer i do not fear teams who do not possess spd-lead.
Setting this somewhere in the option so that it is taken into account when making the evaluation would be a really cool feature.
Also an option to skip certain mons who can solo stuff like windpanda or light pala would be handy.
Also i want to report a bug which has happened two or three times when doing Rift Raids.
The whole script just stops doing everything while a runedrop is shown in the screen. When i click ok
it commences normally. Seems there is some problem with runedrops in Riftraids.
With Grindstones and other things i did not see that problem yet.