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Post by 0racle on Sept 25, 2019 3:32:37 GMT
I can't seem to get the adventure walkthrough to work. Is there anything you were supposed to do to set it up? Just run the script after you enter the battle. Other functions work?
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Post by 0racle on Sept 25, 2019 3:34:43 GMT
So, just got the script about a day ago, and have been using it pretty well. Works good most of the time but others it just gets stuck for seemingly no reason. I checked the posts on this thread and it looks like other people are having similar problems. The thing is that it's stopping on the "Stage Clear" screen because of the fact that during the time that the script is reading the "Stage Clear" screen, it's actually overlaid by *anything that drops from the boss*. The boss doesn't always drop items, but when it drops something like a piece of gear, it actually ends up covering up the stage clear image, which is what the script uses to identify a cleared run and thus causes the script to not recognize the run as being completed. This is why the script will repeatedly say "Run: X - Win Rate X/X" with X being the number of runs completed like when running stages normally. This means that it is nearly entirely RNG whether or not the script gets stuck like this. I've tried several different options, but none of them seem to help bypass this issue. I came to this conclusion when I was actually sitting there and watching the runs go on because I was trying to figure out what was wrong. It's been very consistently dropping the win identification every single time the boss or last enemy drops something that appears at the top. In fact, it has been literally every single time the boss dropped a piece of gear or something that forced a notification at the top that the run wasn't being recognized. Basically, the script needs to read for "Stage Clear" later. It may overall increase the amount of time it takes per-win but it greatly increases efficiency. Delaying the time when the script reads for "Stage Clear", or making the script read for "Stage Clear" multiple times would most likely fix this issue. Thanks, but that is already covered in the script. It will always check for Stage clear screen. If stage clear is overlapped by gear drop, it's not considered "Stage clear" image, and will continue to check. Can you share me the stage clear screen shot? Original image with original resolution. Please also provide the device dpi, resolution. I will try to check.
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Post by Sunwei on Sept 25, 2019 5:21:57 GMT
So, just got the script about a day ago, and have been using it pretty well. Works good most of the time but others it just gets stuck for seemingly no reason. I checked the posts on this thread and it looks like other people are having similar problems. The thing is that it's stopping on the "Stage Clear" screen because of the fact that during the time that the script is reading the "Stage Clear" screen, it's actually overlaid by *anything that drops from the boss*. The boss doesn't always drop items, but when it drops something like a piece of gear, it actually ends up covering up the stage clear image, which is what the script uses to identify a cleared run and thus causes the script to not recognize the run as being completed. This is why the script will repeatedly say "Run: X - Win Rate X/X" with X being the number of runs completed like when running stages normally. This means that it is nearly entirely RNG whether or not the script gets stuck like this. I've tried several different options, but none of them seem to help bypass this issue. I came to this conclusion when I was actually sitting there and watching the runs go on because I was trying to figure out what was wrong. It's been very consistently dropping the win identification every single time the boss or last enemy drops something that appears at the top. In fact, it has been literally every single time the boss dropped a piece of gear or something that forced a notification at the top that the run wasn't being recognized. Basically, the script needs to read for "Stage Clear" later. It may overall increase the amount of time it takes per-win but it greatly increases efficiency. Delaying the time when the script reads for "Stage Clear", or making the script read for "Stage Clear" multiple times would most likely fix this issue. Thanks, but that is already covered in the script. It will always check for Stage clear screen. If stage clear is overlapped by gear drop, it's not considered "Stage clear" image, and will continue to check. Can you share me the stage clear screen shot? Original image with original resolution. Please also provide the device dpi, resolution. I will try to check. I think it may be because my phone is actually WQHD 2560×1440, but I've fiddled with the recognition a bit and that didn't really do anything. I'm using a Razer Phone. 480dpi (853dp x 480dp) 16:9 I'm going to change my resolution to 1080 to see if it fixes the problem.
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Post by Sunwei on Sept 25, 2019 5:32:27 GMT
Thanks, but that is already covered in the script. It will always check for Stage clear screen. If stage clear is overlapped by gear drop, it's not considered "Stage clear" image, and will continue to check. Can you share me the stage clear screen shot? Original image with original resolution. Please also provide the device dpi, resolution. I will try to check. -image snipped for post size- I think it may be because my phone is actually WQHD 2560×1440, but I've fiddled with the recognition a bit and that didn't really do anything. I'm using a Razer Phone. 480dpi (853dp x 480dp) 16:9 I'm going to change my resolution to 1080 to see if it fixes the problem. So, it didn't fix it. Here is a screenshot that is when my phone is 1920x1080, same dpi. I'm not quite sure why it didn't autocontinue this time.
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Post by 0racle on Sept 25, 2019 6:14:33 GMT
I'm checking why it can detect for some times then it fails after that. In coding perspective, it is a checking loop. It works once, should be the same in next loop.
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Post by 0racle on Sept 25, 2019 15:27:19 GMT
Thanks, but that is already covered in the script. It will always check for Stage clear screen. If stage clear is overlapped by gear drop, it's not considered "Stage clear" image, and will continue to check. Can you share me the stage clear screen shot? Original image with original resolution. Please also provide the device dpi, resolution. I will try to check. I think it may be because my phone is actually WQHD 2560×1440, but I've fiddled with the recognition a bit and that didn't really do anything. I'm using a Razer Phone. 480dpi (853dp x 480dp) 16:9 I'm going to change my resolution to 1080 to see if it fixes the problem. Can you try again using your device original resolution, it's 16:9 and supported? Send me the Stage clear image if it cannot be recognized correctly.
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Post by Konmai on Sept 25, 2019 21:58:40 GMT
The script is not changing the doggo right, when it gets to the dog that is to change it up and then keeps looking for the dog, both white and yellow. Example dog white lv 30 he will switch to another dog white level 30 dog yellow lv 40 he changes to another dog yellow lv 40
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Post by ruki01 on Sept 26, 2019 0:38:12 GMT
I can't seem to get the adventure walkthrough to work. Is there anything you were supposed to do to set it up? Just run the script after you enter the battle. Other functions work? Other functions work but when it is starting the next map it gets stuck on go to next map
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Post by 0racle on Sept 26, 2019 1:47:54 GMT
The script is not changing the doggo right, when it gets to the dog that is to change it up and then keeps looking for the dog, both white and yellow. Example dog white lv 30 he will switch to another dog white level 30 dog yellow lv 40 he changes to another dog yellow lv 40 please sort food list to see low level first. And select lower food search speed
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Post by 0racle on Sept 26, 2019 1:49:07 GMT
Just run the script after you enter the battle. Other functions work? Other functions work but when it is starting the next map it gets stuck on go to next map Please send me the image where it got stuck, original size. I will check if the image is recognized correctly or not
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Post by Konmai on Sept 26, 2019 2:02:00 GMT
The script is not changing the doggo right, when it gets to the dog that is to change it up and then keeps looking for the dog, both white and yellow. Example dog white lv 30 he will switch to another dog white level 30 dog yellow lv 40 he changes to another dog yellow lv 40 please sort food list to see low level first. And select lower food search speed I've done it but I don't know why suddenly he started giving this bug, before it was perfect.
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Post by 0racle on Sept 26, 2019 4:11:39 GMT
please sort food list to see low level first. And select lower food search speed I've done it but I don't know why suddenly he started giving this bug, before it was perfect. if possible please record me a video
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Post by Tharak on Sept 26, 2019 9:18:58 GMT
Now I have this weird issue, but it only happens on 1 of my accounts (they have the same emulator config, same everything, they are farming on the same stage as well!). It keeps clicking to move to an urgent mission when found, which breaks the scripts.
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Post by 0racle on Sept 26, 2019 9:30:54 GMT
Now I have this weird issue, but it only happens on 1 of my accounts (they have the same emulator config, same everything, they are farming on the same stage as well!). It keeps clicking to move to an urgent mission when found, which breaks the scripts. Oh that's weird indeed. What function that all the accounts are running?
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Post by Tharak on Sept 26, 2019 9:42:24 GMT
Now I have this weird issue, but it only happens on 1 of my accounts (they have the same emulator config, same everything, they are farming on the same stage as well!). It keeps clicking to move to an urgent mission when found, which breaks the scripts. Oh that's weird indeed. What function that all the accounts are running? "Repeat stage + looking for chest" Maybe I should just try and reset the emulator and reinstall everything o.O
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