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Post by kiritoso on Jan 15, 2020 21:46:53 GMT
i have some problem script is not respond and freez dialog show that attack 7 and no cooldown. It freezes there and stops tapping? Sounds like it may be an Ankulua problem. How often does it happen to you? Always bro , i use ankulua pro on memu and always stop tapping i'll try other today will show you the result.
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Post by mahnster on Jan 15, 2020 22:13:44 GMT
It freezes there and stops tapping? Sounds like it may be an Ankulua problem. How often does it happen to you? Always bro , i use ankulua pro on memu and always stop tapping i'll try other today will show you the result. maybe try another emulator.. my bluestacks freezes but nox is flawless
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abc
New Member
Posts: 32
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Post by abc on Jan 16, 2020 2:06:01 GMT
what is the resolution recommendation for emulator? seems like it's keep missing things so randomly Mentioned in the main post: AscendBot only runs on 1920x1080 resolution. Tested on: - Physical Phone
- BlueStacks
- Nox
[MOD] Change Default Resolution to 1080P (No root required)In my case, I run below command to enjoy the script. adb shell wm size 1080x1920 wm density 380 To restore the resolution, wm size reset wm density reset
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Eebado
Contributors
Posts: 165
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Post by Eebado on Jan 16, 2020 21:54:23 GMT
Mentioned in the main post: AscendBot only runs on 1920x1080 resolution. Tested on: - Physical Phone
- BlueStacks
- Nox
[MOD] Change Default Resolution to 1080P (No root required)In my case, I run below command to enjoy the script. adb shell wm size 1080x1920 wm density 380 To restore the resolution, wm size reset wm density reset Thanks for the tip!
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abc
New Member
Posts: 32
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Post by abc on Jan 17, 2020 8:23:32 GMT
About "activating skills if ready", it works fine when there is enough mana from startup. However, it is not working after regen to target level.
Overall the script is very nice.
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Eebado
Contributors
Posts: 165
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Post by Eebado on Jan 17, 2020 15:31:58 GMT
About "activating skills if ready", it works fine when there is enough mana from startup. However, it is not working after regen to target level. Overall the script is very nice. It will activate before the next attacking round starts (i.e. after upgrading SM and heroes). Can you confirm that it never activates again, even after waiting a few minutes?
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Post by mahnster on Jan 18, 2020 3:56:44 GMT
About "activating skills if ready", it works fine when there is enough mana from startup. However, it is not working after regen to target level. Overall the script is very nice. It will activate before the next attacking round starts (i.e. after upgrading SM and heroes). Can you confirm that it never activates again, even after waiting a few minutes? It doesnt always do it when its over the amount, but just means itll have the mana for next time basically.
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Eebado
Contributors
Posts: 165
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Post by Eebado on Jan 18, 2020 4:43:42 GMT
It will activate before the next attacking round starts (i.e. after upgrading SM and heroes). Can you confirm that it never activates again, even after waiting a few minutes? It doesnt always do it when its over the amount, but just means itll have the mana for next time basically. Hmm sounds like there may need to be some tuning of the numeric OCR, I've never seen that happen before. It eventually will activate though, correct?
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abc
New Member
Posts: 32
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Post by abc on Jan 18, 2020 15:03:46 GMT
About "activating skills if ready", it works fine when there is enough mana from startup. However, it is not working after regen to target level. Overall the script is very nice.
Please check above video. Ideally it should trigger skill on/above 35, after restoring mana.
I restarted the script at 2:08, and you can see the ocr is working fine when there's enough mana from beginning.
Feel free to produce a debug version for me to generate logs for you to check
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abc
New Member
Posts: 32
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Post by abc on Jan 18, 2020 15:24:58 GMT
It doesnt always do it when its over the amount, but just means itll have the mana for next time basically. Hmm sounds like there may need to be some tuning of the numeric OCR, I've never seen that happen before. It eventually will activate though, correct? To make it simpler, let us input the mana regen rate manually at the beginning. Then the script can trigger the set of skills by time interval.
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Post by mahnster on Jan 19, 2020 1:19:16 GMT
Hmm sounds like there may need to be some tuning of the numeric OCR, I've never seen that happen before. It eventually will activate though, correct? To make it simpler, let us input the mana regen rate manually at the beginning. Then the script can trigger the set of skills by time interval. Feel like even if it misses a time or two, because skills are maxed you're waiting WAY more cycles til this matter that there are bigger issues before this for sure. Now say i run clan ship and have level 1 warcry i get it, but when youre starting with a skill thats like 11 and 111 mana, it'll activate in a cycle or two. Be much more helpful to prioritize issues, like only leveling warcry to level one for a few cycles.
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Eebado
Contributors
Posts: 165
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Post by Eebado on Jan 20, 2020 22:23:06 GMT
Hmm sounds like there may need to be some tuning of the numeric OCR, I've never seen that happen before. It eventually will activate though, correct? To make it simpler, let us input the mana regen rate manually at the beginning. Then the script can trigger the set of skills by time interval. With Mana Siphon, Manna Mani, and Mana regen fairy Ads, it's not possible to correctly guess what your regen rate is. I'd like to dig deeper and understand better why this isn't functioning for you. What is your Max mana?
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Eebado
Contributors
Posts: 165
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Post by Eebado on Jan 20, 2020 22:25:21 GMT
To make it simpler, let us input the mana regen rate manually at the beginning. Then the script can trigger the set of skills by time interval. Feel like even if it misses a time or two, because skills are maxed you're waiting WAY more cycles til this matter that there are bigger issues before this for sure. Now say i run clan ship and have level 1 warcry i get it, but when youre starting with a skill thats like 11 and 111 mana, it'll activate in a cycle or two. Be much more helpful to prioritize issues, like only leveling warcry to level one for a few cycles. I'd like to start hashing out this feature. My current thinking is to specify what active skills to keep at level 1. I think for the majority of the use cases this is sufficient. For Pet/CS build you'd want to leave Shadow Close and Heavenly Strike at level 1 because they aren't useful but are good to unlock. For CS, I can't think of a reason why you'd want Warcry to not be maxxed out. What do you think about that feature which simply let's you choose which skills to unlock, but not level up at all?
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abc
New Member
Posts: 32
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Post by abc on Jan 21, 2020 1:19:27 GMT
To make it simpler, let us input the mana regen rate manually at the beginning. Then the script can trigger the set of skills by time interval. With Mana Siphon, Manna Mani, and Mana regen fairy Ads, it's not possible to correctly guess what your regen rate is. I'd like to dig deeper and understand better why this isn't functioning for you. What is your Max mana? I think this involves game strategy which varies from each player. I just start the game again after your script is out (You can refer to my video). I did not activate premium features, so mana regen rate is stable.
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Post by mahnster on Jan 21, 2020 5:03:06 GMT
Feel like even if it misses a time or two, because skills are maxed you're waiting WAY more cycles til this matter that there are bigger issues before this for sure. Now say i run clan ship and have level 1 warcry i get it, but when youre starting with a skill thats like 11 and 111 mana, it'll activate in a cycle or two. Be much more helpful to prioritize issues, like only leveling warcry to level one for a few cycles. I'd like to start hashing out this feature. My current thinking is to specify what active skills to keep at level 1. I think for the majority of the use cases this is sufficient. For Pet/CS build you'd want to leave Shadow Close and Heavenly Strike at level 1 because they aren't useful but are good to unlock. For CS, I can't think of a reason why you'd want Warcry to not be maxxed out. What do you think about that feature which simply let's you choose which skills to unlock, but not level up at all? Yeah exactly.. We don't need it to be flawless but little variables would be nice. For cs deadly strike and warcry maxed would be ideal while keeping the others low, yet able to activate them for the skill multipliers still Any idea how to make this run longer without getting hung up on a fairy window while trying to level all heroes? One more edit, any chance could get ancestral awakening support added at some point Do these auto update or should we hit you up time to time to see if new version?
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