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Post by zeeksi on Jun 4, 2020 4:51:24 GMT
Two requests this time,
Can we set a timeout for the bot to detect the boss/next battle? I don't want it to be clicking around the same map for over an hour stuck in the corner, I'd rather it pop up telling me that it hasn't found an enemy for 30 minutes and is quitting. Just an option.
Can we use the new quick scrap function instead of going to build and scrap all the normals? I've setup my quick scrap to keep anything I haven't 3* including normals and sometimes I'd like to keep the 'rarer' normals...
And a question,
Does the bot properly handle the quick battles? As in it doesn't go to the pre-battle fleet organisation screen like when you 3* hards?
I've noticed the bot tends to get much buggier when that's enabled.
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Post by AnkuLua on Jun 4, 2020 9:04:48 GMT
Two requests this time, Can we set a timeout for the bot to detect the boss/next battle? I don't want it to be clicking around the same map for over an hour stuck in the corner, I'd rather it pop up telling me that it hasn't found an enemy for 30 minutes and is quitting. Just an option. Can we use the new quick scrap function instead of going to build and scrap all the normals? I've setup my quick scrap to keep anything I haven't 3* including normals and sometimes I'd like to keep the 'rarer' normals... And a question, Does the bot properly handle the quick battles? As in it doesn't go to the pre-battle fleet organisation screen like when you 3* hards? I've noticed the bot tends to get much buggier when that's enabled. 1. You can always help to click the boss/enemies. Set a timeout to stop the script is not better than keep searching. 2. Will add an option to use "quick retire". What's the "quick battles" in your question? Could you share some screenshots or video?
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Post by zeeksi on Jun 4, 2020 9:16:55 GMT
It's the thing on the right below the sub controls that says skip. I think every map you have 3* and completed green area defense allows you to use it. It just skips most of the pre-battle stuff taking you straight to battle but sometimes the battle is over very quickly.
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Post by AnkuLua on Jun 4, 2020 10:38:25 GMT
It's the thing on the right below the sub controls that says skip. I think every map you have 3* and completed green area defense allows you to use it. It just skips most of the pre-battle stuff taking you straight to battle but sometimes the battle is over very quickly. It's OK for "quick battles". If any problem met, share the information here.
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Post by AnkuLua on Jun 5, 2020 3:06:15 GMT
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Post by zeeksi on Jun 5, 2020 7:36:55 GMT
I know what it is, my point was that the bot will often get buggy when that's enabled and the battle is over quickly, like before the bot is even aware the battle started.
Thanks for the new version using quick scrap.
Seem to have run into a bug with quick retire, it gets stuck in a loop of trying to back out of the game and cancelling it when it tries to retire ships mid battle, twice now.
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Post by fas1923 on Jun 12, 2020 3:05:56 GMT
it seems the script can not detect boss icon in map 13?
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Post by AnkuLua on Jun 12, 2020 3:56:08 GMT
it seems the script can not detect boss icon in map 13? Did you mean 1-3? Please share the screenshot with boss.
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Post by rxrickify on Jun 13, 2020 10:05:23 GMT
it seems the script can not detect boss icon in map 13? Did you mean 1-3? Please share the screenshot with boss. Hi can u update the script for the new event enemies: gyazo.com/d53c5e26d0f2fd0b86a32d59d779f493gyazo.com/455ff39c92664d767c8dda804b1e2c1fMaybe better to try and detect the upper portion of their body since the map object covers them a bit as shown in the first screenshot Also some areas in the event map cover the "Lv" text of enemy mobs so the script can't detect it: gyazo.com/9ea2993264356171e4251f352a4618feWould it be possible for the script to detect the triangle icons instead? (there are 3 different kinds associated with mob lvs)
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Post by AnkuLua on Jun 13, 2020 14:51:39 GMT
Please share the FULL screenshots. Otherwise, we can't get the siren images of correct size. The best way is to use the screenshot methods from the phones or emulators. Already detects the triangle icons in the script.
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Post by rxrickify on Jun 13, 2020 19:38:43 GMT
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Post by AnkuLua on Jun 14, 2020 13:54:32 GMT
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Post by rxrickify on Jun 14, 2020 20:28:01 GMT
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Post by AnkuLua on Jun 15, 2020 2:15:43 GMT
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Post by teensio on Jun 16, 2020 8:55:38 GMT
Do some people have problems on the event with the script ? because I feel like it takes twice as long to do a run event compared to a 7-2 run. I realized that the script doesn't take into account the limitation of movement of the levels. did I set the script wrong? ibb.co/LpQSv6bshould I put the move limitation on, like this? ibb.co/MnZhtmJibb.co/dJBWxRc
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