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Post by allenwalker on Sept 19, 2016 16:36:05 GMT
hi, so im just newb and trying to using the script in my android phone, the earth shrine exploration actually work, but if the i got a battle, the script didnt do anything, so i must click the auto button alone is it actually like that? or there is another way so the script can do auto battle by itself? thanks a lot! You have the game on english?? I fixed mine switching to it from spanish yes i already have the game on english, i dunno why,i wait like 1 or 2 minutes but the auto button didnt click by itself 
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Post by tangod on Sept 20, 2016 5:52:46 GMT
Absolutely amazing stuff thanks alot, can I make 1 request to handle the connection error.
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Post by tinotk on Sept 20, 2016 23:29:17 GMT
Can you record a few minutes running the script so I can see what's going on?
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Post by allenwalker on Sept 21, 2016 3:44:07 GMT
Can you record a few minutes running the script so I can see what's going on? sure! after i going back to work, i will upload it soon
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Post by kieventura on Sept 21, 2016 7:02:56 GMT
If it doesn't click "Auto" button, you can try to move Ankulua's play button to top instead.
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Post by legendius on Sept 21, 2016 12:05:33 GMT
the last battle with boss in Earth shrine Exp. the bot doesnt click auto. and can u plz fix it tocollect all yellow spot? it seems to skip the second one
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Post by darbelimatkaptr on Sept 21, 2016 15:11:56 GMT
I did try Earth Shrine Exploration. When I select "Single Step Only" macro didn't work as intended (Character seems like randomly strode). After selected "Always BETA" option, character's pathing worked like intended but when a random encounter happens, macro dosen't press "Auto" button on battle screen, and becasu of that macro stop functioning. When I move Ankulua's play button up, macro could press "Auto" button as intended but this time character stuck before unopened silver chest becasu game asks if I want to open the chest (I had Magic Keys with me). After I removed Magic Keys from my item set I could finish Earth Shrine approximately in 19,5 minutes. I think macro that related to Earth Shrine should be speeded up for a more convenient use. My smartphone is Samsung Galaxy S7, Ankulua PRO.
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Post by tinotk on Sept 21, 2016 20:04:09 GMT
Script has been updated to 0.24. For those of you whose swiping method's not working, can you try the new trace mode #3 and let me know if it works or not (be sure to select Single step only otherwise it won't activate swiping) darbelimatkaptr : To answer your concern, let me explain a little a bit about how the script deal with navigation in "Always" step mode: First of all, the script is intended to use with swiping method, exploration time could be reduced in half with swiping. The step mode "Always" was born when people reported swiping not working, by selecting this option, the script will make a (quick n dirty  ^_^) conversion from ms to steps by dividing the ms timing by 100. So, that means "up,3000" will become "up,30" (go up 30 steps). Second, if you noticed, I defaulted the lagx to 1.5. This means all the ms will be multiplied by 1.5 to counter lagging in swiping (when you use emulators), "right,3000" now becomes "right,4500" then after conversion -> right,45 (go right 45 steps, imagine how long it will take  . For those reasons, if you have to use step mode "Always", try reducing the lagx to 0.8 or lower. This will drastically improve exploration speed. For those of you having problem the script not recognizing and pressing "auto" button, checkout kev and kieventura 's posts above. It might be your solution.
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jonny
New Member
Posts: 2
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Post by jonny on Sept 22, 2016 9:00:17 GMT
Wow, just wow. Your macro is far superior to anything I have seen and really shows what you and ankulua are capable of. I'm really impressed by your work. Been running earth shrine all night with no flaws on my first try using script 0.24 and always single step with a 0.6 lag multiplicator on my smartphone I tried all 3 swipe modes on my smartphone and on nox but they all did not move my character properly thus I think swipe mode is pretty useless as it is way too incompatible between devices by nature. If you really want a faster but also compatible navigation mode besides "single step always" I think that you will need to steer away from swipe mode and instead build for DPAD mode but I feel that would only improve but not solve the core issue: Doing anything other than single steps is very unreliable as I found building my own AHK scripts. Thus I believe the best approach would be to make Single step always the default mode if you optimize your scripts for that. It can even be FASTER than swiping movement mode with fully optimised pathing as the script often walks too far and move back single steps and slows down to a crawl saying step #4 of 6 for example. This is not necessary at all with a single step only approach! With a single step always approach you have 100% control over each step with no worries about lag or walking too far thus you would need to use less detection and slow single step backwards because it never walks too far! So you will also need less steps overall. I hope my input is helpful for you. Thanks a lot for helping me keep my sanity while farming earth shrine exploration
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Post by edward on Sept 22, 2016 12:11:14 GMT
Great work friend!
But am a bit lost, there is too much options to choose from. But whatever step method i use he doesn't move enough to reach the up-side Wall (as in the video) than he continue his moves (go down a bit then left then a little right), what to do? (Earth Shrine exploration)
am playing on a samsung galaxy S3.
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Post by darbelimatkaptr on Sept 22, 2016 20:27:57 GMT
Wow, just wow. Your macro is far superior to anything I have seen and really shows what you and ankulua are capable of. I'm really impressed by your work. Been running earth shrine all night with no flaws on my first try using script 0.24 and always single step with a 0.6 lag multiplicator on my smartphone I tried all 3 swipe modes on my smartphone and on nox but they all did not move my character properly thus I think swipe mode is pretty useless as it is way too incompatible between devices by nature. If you really want a faster but also compatible navigation mode besides "single step always" I think that you will need to steer away from swipe mode and instead build for DPAD mode but I feel that would only improve but not solve the core issue: Doing anything other than single steps is very unreliable as I found building my own AHK scripts. Thus I believe the best approach would be to make Single step always the default mode if you optimize your scripts for that. It can even be FASTER than swiping movement mode with fully optimised pathing as the script often walks too far and move back single steps and slows down to a crawl saying step #4 of 6 for example. This is not necessary at all with a single step only approach! With a single step always approach you have 100% control over each step with no worries about lag or walking too far thus you would need to use less detection and slow single step backwards because it never walks too far! So you will also need less steps overall. I hope my input is helpful for you. Thanks a lot for helping me keep my sanity while farming earth shrine exploration I agree with that.
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Post by tinotk on Sept 23, 2016 3:55:04 GMT
edward : You might wanna try with lag multiplier 2.5 jonny : I totally agree with you on the single steps approach. In theory, it would be the optimal approach but in reality it just doesn't work that way (at least from my point of view). The killing factor here is random battle encounter. Let me explain why and correct me if I'm wrong: First of all Ankulua is about image recognition, and it does take time to do that depends on how fast your device is. When you see Rain crawling saying "Step #x of n", he literally stops there for 3 seconds (* lagx) waiting to check for battle screen. It takes at least 1-2 seconds for the battle screen to show due to some stupid animations/fade in/out effect. So, since you've been doing AHK so I'm assuming you must be familiar with loops. Imagine a situation like this: you do a for-loop of 30 clicks, at sometimes in between (say at i=20) you got a battle and of course the script couldn't detect and pause the loop immediately (due to the facts I said above). By the time it detects the battle, a few loop runs has already passed (we might be at i=25 now). Just imagine how many clicks it can do in that 2 second window that we missed. So in the end Rain will end up missing a few steps to his intended position. So my solution to prevent that: wait a few sec to check, and that's what happened when you see the msg "Step #...". Anyways, there might be a better solution, what do you think?
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jonny
New Member
Posts: 2
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Post by jonny on Sept 23, 2016 18:21:45 GMT
I think you are right... thanks for taking the time to explain. I see no reasonable way around that problem besides clearing the whole dungeon right at the start to get rid of random encounters alltogether.
Hard to tell if that approach is better I think if optimised both approaches would take a similar amount of time.
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Post by darbelimatkaptr on Sept 25, 2016 14:12:29 GMT
Hey tinotk, thank you for your hard work. I've a suggestion, could you add a option for quick farming in explorations; similiar to here youtu.be/valGR_2yZwY?t=3m28s. This macro will be very convenient for future events and regular material/exp farming, and it's require little automation too (No need for pathing).
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Post by tangod on Sept 25, 2016 16:29:18 GMT
Donated, appreciated thanks.
If you could look into the connection error at some point it be awesome and script would be able to run 24/7.
Thanks again, much love.
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