tangod: Thank you for your donation, I appreciated that! v0.26 has been updated with connection error dialog. Since I rarely get disconnected so I don't have a chance to do a long run testing on this yet, but upon testing with a forced disconnect it's working fine. darbelimatkaptr: thank you for your suggestion, from what I saw in the video it's pretty much same idea as my current find battle function. Let me tweak the script a little bit to let it run it separately from the path. Stay tuned.
tangod: Thank you for your donation, I appreciated that! v0.26 has been updated with connection error dialog. Since I rarely get disconnected so I don't have a chance to do a long run testing on this yet, but upon testing with a forced disconnect it's working fine. darbelimatkaptr: thank you for your suggestion, from what I saw in the video it's pretty much same idea as my current find battle function. Let me tweak the script a little bit to let it run it separately from the path. Stay tuned.
Thanks so much I will test it out, i'll happily donate monthly for this, thanks again.
Hi, been using this script and it's been great in general. Something I've noticed from changes from 0.23 to 0.26, the exploration for earth shrine new path doesn't quite work for me. The new pathing/way it handles movement leaves the character short 1-2 steps from the desired location.
IE: The first corner where you turn to go up, the character doesn't reach leftmost so the 3 steps leave him below a column on the right that blocks the character from moving up. I think it never collected the 1st collection point and the 2nd collection point it was 1 step away from it before it stopped and went the opposite way. I've been running the script on nox (720x1280). I've reverted back to using the 0.23 script in the meantime since i'm mainly using it to farm the 1st exploration.
drekx : can you advise your settings or better to take a screenshot of the script config so that I can take a look at it see if I can reproduce the error.
Sikat : As of now, only these 2 maps have "find battle" enabled: phantom_forest and maranda coast. Probably I will add the fulan battle in the next release, but you can always do it with with the custom path if needed. Keep in mind that when you check "find battle", if a map hasn't supported it yet it will skip it and won't affect anything. Can you post a screenshot of your config so I can review it? When you're out of energy, it will click No to the refill popup and wait for 600s then retry.
drekx : can you advise your settings or better to take a screenshot of the script config so that I can take a look at it see if I can reproduce the error.
You mean this? Let me know how else I can be of help.
drekx : can you advise your settings or better to take a screenshot of the script config so that I can take a look at it see if I can reproduce the error.
You mean this? Let me know how else I can be of help.
Well, you set the lagx too low. Consider change it to 0.6 or higher, take a look at jonny's ankulua.boards.net/post/1811 here, it seems that 0.6 has been working for him. You might want to read this post too: ankulua.boards.net/post/1807. I have explained detail how the script deal with Always step mode in the post. So back to your case, the problem came from 0.5 lagx. Rain was supposed to go left for 3500 ms, then take 3 steps right before going up. With 0.5 lagx & Always selected, Rain will only go left for 17 steps, so 3 steps to the right will leave him at the column. 0.55 might work for you because this will make Rain go left 19 steps. Let me know the result.
Getting this error whilst I've run out of nrg this is from using the dungeon finder. I think its due to not having enough nrg after the 10 min cooldown.
Works fine running the pro event till you run out of nrg.
Thanks for reporting, it will help others who getting same problem as you.
Anyone using this script, please help me complete the poll on the first post. If your answer is Yes, please tell me which device you are using. Thank you!
Care to explain what swipe and step modes are? I always select the first option, I think it's more reliable when paired with high enough lag delay. Devices are 3 Nox instances on one computer.
IMHO you should change the default Lag multiplier to 2.5x so clueless people and newbies won't get errors. More knowledgeable people can always change it.
Care to explain what swipe and step modes are? I always select the first option, I think it's more reliable when paired with high enough lag delay. Devices are 3 Nox instances on one computer.
Also, donated few beers. Cheers.
I noticed you used 2.5 lagx with Nox so I'm guessing you must've used swiping then. Swipe mean the script make Rain move by swiping (just like how you swipe on device's screen). With Always selected, the script will make Rain move by clicking the tile next to him. I'm doing a poll to see which device having the swiping issue as many people reported in the replies. Upon testing with Memu, Nox and my phone Nexus 6P, swiping is working fine, but some people did say that swipe was not working for them with Nox.
Lastly, thank you for your donation. I appreciate that!