eleck
New Member
Posts: 20
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Post by eleck on Apr 13, 2017 4:58:28 GMT
Did anyone notice the increased load times on the new version? www.reddit.com/r/FFBraveExvius/comments/6503sr/todays_210_update_has_increased_load_times_macro/Surely it does screw up my script, mainly the transition between exploration and exploration battles. I'll post up a fix soon. Reddit users also noted that exploration seems to crash more often in the battles now, and this has been my observation as well. Also, beware that exploration bosses have been buffed with the update. They have much more health now, at least it seems to me that way. Hmm. I'll have to watch it carefully. Thanks for the heads-up.
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Post by Sikat on Apr 13, 2017 16:16:34 GMT
Version Z9 bugfixes is online now.
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eleck
New Member
Posts: 20
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Post by eleck on Apr 14, 2017 15:25:59 GMT
Version Z9 bugfixes is online now. Running flawlessly so far. Only problem is that I woke up this morning with my egg-farming team of Lockes and Pauls wiped out by the boss in Invincible because somehow my Fryevia with 5300 HP got killed and a companion from my friends list had been picked with a troll-fit Queen (even after I've filtered out everything except units that can equip greatswords and katanas). /sigh I didn't have Continues checkmarked; should it have clicked on the "No" option to abort and try a new exploration run?
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Post by Sikat on Apr 15, 2017 0:36:34 GMT
Version Z9 bugfixes is online now. Running flawlessly so far. Only problem is that I woke up this morning with my egg-farming team of Lockes and Pauls wiped out by the boss in Invincible because somehow my Fryevia with 5300 HP got killed and a companion from my friends list had been picked with a troll-fit Queen (even after I've filtered out everything except units that can equip greatswords and katanas). /sigh I didn't have Continues checkmarked; should it have clicked on the "No" option to abort and try a new exploration run? Well it's the other way, if continues is checkmarked it will click No and try anew. Anyhow gameover handling is slightly iffy, because I haven't tested it a lot
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Post by Sikat on Apr 15, 2017 12:40:17 GMT
Fixed all game over bugs (hopefully), added select highest ATK companions, also, other things.
Stable enough for overnight farming now.
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mdel
New Member
Posts: 9
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Post by mdel on Apr 18, 2017 18:28:56 GMT
I just tried using it for Invincible Exploration, but if I activate the 'help' option, I get a message that there's an error on mine 1469. If I don't, there's an error on line 1523. If I remove line 1523 it starts without an issue.
iirc, the last one talked about a null value, not sure about the first error on line 1469 when Help was checked. I'll update asap once my run is over.
EDIT:
Here is message that pops up when i check the 'help' option:
Runtime error: /sdcard/AnkuLua/ffbeauto/ffbe.lua:1469: attempt to call global 'addSeparator' (a nil value) stack traceback:
[span] [span] /sdcard/AnkuLua/ffbeauto/ffbe.lua:1469: in main chunk
And without the help I get the following message:
Runtime error: /sdcard/AnkuLua/ffbeauto/ffbe.lua:1523: attempt to call global 'setStopMessage' (a nil value)
stack traceback:
/sdcard/AnkuLua/ffbeauto/ffbe.lua:1523: in main chunk
Both happened at invincible_interior_exploration, with Find Battle? checked. I tried all companion and battle modes, but they all gave me the same result. But, as I said, removing that 1523 line makes it start without an issue (and leaving 'Show help?' unchecked).[/span][/span]
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Post by Sikat on Apr 19, 2017 1:13:46 GMT
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dc
New Member
Posts: 3
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Post by dc on Apr 19, 2017 1:58:16 GMT
excellent script. Just started this game, bot works fine. Thanks!
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mdel
New Member
Posts: 9
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Post by mdel on Apr 19, 2017 7:31:47 GMT
Ah, that can explain it, still have a very old version installed on my Nox.
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Post by Sikat on Apr 19, 2017 8:01:36 GMT
Ah, that can explain it, still have a very old version installed on my Nox. Will do something about it next time.
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mdel
New Member
Posts: 9
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Post by mdel on Apr 19, 2017 10:09:24 GMT
Ah, that can explain it, still have a very old version installed on my Nox. Will do something about it next time. Don't worry, I'll update to a newer version asap.
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Post by Sikat on Apr 20, 2017 0:51:38 GMT
Z11 is out, it should be compatible to all. Also it has some performance enhancements in form of self-learning the buttons' location. It will remember all of your buttons and will take effect after the first successful run.
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Post by Sikat on Apr 23, 2017 15:41:27 GMT
New Z12 BETA 1 is out. Featuring the all new custom battle feature which you can use to customize skills used in battle.
Capable of doing this
Detailed manual will be posted soon.
It has four sets of skills : 1. Used at the beginning of the battle 2. Used after x amount of turns 3. Used first round at boss stage 4. Used second round at boss stage
It will always repeat last action taken if it doesn't match all four points above (or if you disabled any of the 2, 3, or 4).
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Post by fantasticsphere on Apr 24, 2017 3:11:20 GMT
It's great that custom battle support is being added. Would this automatically learn the specific ability I choose from the scroll down list? Or is that just going to be a point/move/drag macro like HiroMacro?
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Post by Sikat on Apr 24, 2017 3:59:12 GMT
It will search the ability you want. So if you want to use Divine Ruination you select "Sword" and 45 MP.
I will improve the interface in the next version.
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