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Post by wololo on Oct 10, 2017 10:56:22 GMT
Hello! I`m a little Tested your work. You made a good option with the choice of arena actions. But these options do not work individually. For example, I am in a gold status and leaving the bot for the night I need only "rival" without "Match-up". The store often does not find. The bot at each search first reduces the screen, then maximizes and so each time. When you search for a store or arena after a dungeon, "End now" appears on the phone screen every time, then closes it and goes where it should, but it goes every time. And I would like to know if you are planning to complete the rune's evolution? For example, to collect 5* Legendary and 6* Rare. P.S.: and the rune sale counter is still not working The bot regularly collects and sells runes, but S=0 Thanks for your work! Im really not sure if you actually downloaded the latest version, cause all the problems you see are fixed, for me atleast and rune evaluation is working as intended for dungeon runs and will be done for rift aswell when i have enought screens of dropped runes. The sellcounter is completely working for me. I did some tests and it always goes up if it sells a rune. For the Arena setting, its intended that it shouldnt look for rivals if arena shouldnt be done, i will look into that and maybe provide a solution to do them individually. The "end now" thing is the "reset point" if you want so, thats the place where every section of the script starts, so if you finished dungeons it goes back to island and goes to arena, and so on. For the shop finding, did you read the post in the section "Notes"? I state there that you shop needs to be visible on the screen when starting the script and there shouldnt be buildings aroung it, i also provided a example picture of how it should look.
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Post by roivi22es on Oct 10, 2017 12:29:37 GMT
Naturally, I use the latest version Here is an example: one sold, the second left. "S" has not changed. imgur.com/a/frTD0About the assessment of runes did not understand. I ask whether you are going to expand the evolution of the runes in the future so that the bot would only collect for example the Legendary 5* and 6* Rare+ Now if you put in settings "5+ Hero" or "Legend" bot 6* "Rare" will sell. I hope you understand what I mean
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Post by wololo on Oct 10, 2017 15:13:06 GMT
I really can't tell why it doesnt increase the sell counter on your side. Codewise it only sells/keeps a rune and after that increases it, there is no other possibility  . Ah now i get what you mean, actually i really like that. A star based filter, where you can sell/keep a 5/6 star rune if it has the grade you want or it has speed and later on for every substat. I will test things out and maybe provide different filter options, like the one i have now and the star based one. Other things like overall quality of a rune could also be a filter. I wish i had more time right now to try these things out. Thanks for your ideas!
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Post by utopiaholic on Oct 11, 2017 6:53:15 GMT
Naturally, I use the latest version Here is an example: one sold, the second left. "S" has not changed. imgur.com/a/frTD0About the assessment of runes did not understand. I ask whether you are going to expand the evolution of the runes in the future so that the bot would only collect for example the Legendary 5* and 6* Rare+ Now if you put in settings "5+ Hero" or "Legend" bot 6* "Rare" will sell. I hope you understand what I mean I was looking for this feature as well. I've sold a lot of potentially good 5* runes due to this feature not being implemented in all the scripts I've tried in this forum. Btw I also encounter the same counter error that you're getting.
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Post by wololo on Oct 11, 2017 18:13:10 GMT
I really dont know where the counter problem could be, cause on my side its working. I made a little change now to make it "more responsive" to refresh right when it is sold, other than that i cant do much. Wiull be released with the next version. Does the counter increase in the exit message? or is there still a "sold: 0" when you exit the script?
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Post by roivi22es on Oct 13, 2017 9:46:45 GMT
I really dont know where the counter problem could be, cause on my side its working. I made a little change now to make it "more responsive" to refresh right when it is sold, other than that i cant do much. Wiull be released with the next version. Does the counter increase in the exit message? or is there still a "sold: 0" when you exit the script? No, there's nothing changing at all. Everywhere "0".
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Post by wololo on Oct 14, 2017 12:57:45 GMT
So this is the message for me after 1 run and a rune dropped and it was sold -> this
You say nothing changes there for you at all? everything is "0"? Do you use a custom font on your phone? Like samsung ones use different fonts if i remember right. What language do you use in sw? that matters too, it needs to be english.
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Post by wololo on Oct 15, 2017 15:19:34 GMT
Updated to 0.4, new rune filter system, test it please. It worked for me very good, but there can always be bugs.
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Post by wololo on Oct 18, 2017 13:58:22 GMT
updated to 0.4.3, added an auto update function, this should from now on help with steady updates and make it comfortable for everyone.
I plan on adding an account system where you can track how many runs you did or how many runes dropped for you. I want some opinions on this idea, can this be usefull? Are there any other things you want to keep track of? I do this mainly to train my database/php skills and this will be purely optional and not needed to run my script.
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nox
New Member
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Post by nox on Oct 18, 2017 17:57:59 GMT
I tested it out for a little bit but while watching the script run, it tried to sell a slot 4 nemesis hp% main stat heroic with a speed sub  . Attaching a screenshot of the rune and the rune settings i have. I'm testing this on a Samsung Galaxy s6 with version 0.4.1  
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Post by roivi22es on Oct 18, 2017 18:45:58 GMT
nоx, the first line of the bot asks you to "sell rune?", You put a tick "sell", and after that you wonder why he wants to sell it 
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nox
New Member
Posts: 9
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Post by nox on Oct 18, 2017 18:53:02 GMT
nоx, the first line of the bot asks you to "sell rune?", You put a tick "sell", and after that you wonder why he wants to sell it  Ah lol I see, I thought it meant ok to sell runes (like a keep all if not checked). Thanks for the clarification. I see it now as well in the rune screenshot.
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Post by wololo on Oct 18, 2017 19:46:52 GMT
I see that the position of the options is a bit misleading. In the next version i will make it more clear and rearange the options.
What do you guys think about that idea? Like having a website where you can login and lookup your stats.
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nox
New Member
Posts: 9
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Post by nox on Oct 18, 2017 21:24:41 GMT
I see that the position of the options is a bit misleading. In the next version i will make it more clear and rearange the options. What do you guys think about that idea? Like having a website where you can login and lookup your stats. While I like that idea, I think having anything that could track our macro'ing online I would personally not use. I would definitely not mind if it was tracked in a CSV file locally though. That being said, I really appreciate the script you've put together. I hope to get try it out more later today. On a side note, what device are you using to develop on? I'm running into issues where it won't do arena properly but I imagine I just have to replace some of the screenshots. (plan on doing that today)
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Post by wololo on Oct 18, 2017 21:34:28 GMT
Ah i see, and i have the same opinion on that, but it just tracks things like dungeon runs and how many runes dropped. Its not connected to your ingamename, ip or any email, just simple and plain. Maybe a leaderboard to compare your "addiction" with others could be fun  Im running it on a One plus 3t, what problems you run into? Maybe i can help fixing it. The problem here might be that your resolution is 2.560x1.440 and not 1920x1080.There should be an image converter somewhere to scale the resolution up.edit: just reread methods from ankulua and the res shouldnt be the problem.
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