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Post by nonukez on Apr 27, 2019 16:58:31 GMT
Hello again everyone! DOWNLOAD LINKUpdate (2018-04-29) - I've added SP3 CLEAR MODE autofarm, alongside the original SP4 *not* clear mode. When you run the script, simply select which map you'd like to tackle. Thanks to baekmagoji for the idea. It's ridiculously oil-efficient to farm SP3 after Clear Mode is unlocked (3 stars, safe threat level); it can be farmed with a 6-oil farm fleet!
SP3 gives 80 Kizuna Points, which is only 67% less than SP4 which gives 120 Kizuna Points. However, you certainly cannot autofarm SP4 with 9 oil! I recommend autofarming SP3 to get all the amazing items in the shop for a crazy-low amount of oil. Even if you don't have good gear, you could easily clear it with a little bit more oil.
Perhaps one of the best events I've ever seen in a mobile game, the Kizunai AI x Azur Lane collab! I've created another bot for the SP4 map, which I believe is the best map to farm. The Azur Lane gods have graced us with SP4 being a 100% consistent stage - the ships always spawn in the same place! This made it extremely easy to code. This is based on the previous bot I've made (the Steel Sakura Event one (which is also based on another bot I'm currently making for all regular stages - works consistently with 7-2 at least!)), so the same instructions apply: 1. Start the bot at the stage selection screen, making sure the boss fleet is the first fleet, and the farm fleet is the second fleet.
2. Enter the number of runs.
3. Profit
Some important notes:
I'm rushing this out so that people will be able to use it ASAP. As such, there may be some bugs - please let me know and I will try to fix it right away.
I've tried running it overnight, but it seems that there are at least two cutscenes that trigger after the map is already beaten. Some kind of epilogue after several battles, after you 100% the map. I'm not sure when exactly they trigger, but they crash the bot. Simply start the bot again; the cutscenes themselves happen only once, so eventually they'll be done and over with.
I've implemented 3 clicks in battle, occuring after some random time and repeating at random times. This is to counter the Kizuna AI event's new mechanic of her appearing on the screen. Again, let me know if this breaks anything. I will implement some more options, but right now, the farm fleet has to be strong enough to fight 6 battles, which are required for the boss to be available. I will implement a 5-2 option (5 battles farm fleet, 2 battles boss fleet). I might implement a "number of battles" option, but the thing is, the event stages are primarily to beat the boss as soon as possible. The boss gives the currency rewards, which is the main thing to farm so that you can buy out the amazing items in the store. I suggest not to farm the event maps for EXP, as it's not the best option (the regular stages are easier, and 7-2 in particular gives more gold for less oil). Pleaz, give me all the feedback! I want to continue making bots for this game, and any feedback will improve the main bot I'm currently working on that works for all stages. DOWNLOAD LINK
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Post by qq12345 on Apr 28, 2019 3:20:36 GMT
Hi, just wanted to point out, safe seasing(x runs after 100% and 3* lowers threat level slowly) the map removes the blocking mob on the right, and all the event mechanics including movement restriction and that kizuna pop up on screen. Would it be possible to have a version that accounts for that? This means you can do 5 clearfleet, 1 boss fleet and be as "Human" as it gets. Having the kizuna pop up gone also allows you to clear all the sirens + the ship on the left and get boss to spawn.
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Post by baekmagoji on Apr 28, 2019 18:42:36 GMT
Loved the script for the last event. Is there any chance to make the script work with SP3 in farm mode?
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Post by nonukez on Apr 28, 2019 21:20:30 GMT
Hi, just wanted to point out, safe seasing(x runs after 100% and 3* lowers threat level slowly) the map removes the blocking mob on the right, and all the event mechanics including movement restriction and that kizuna pop up on screen. Would it be possible to have a version that accounts for that? This means you can do 5 clearfleet, 1 boss fleet and be as "Human" as it gets. Having the kizuna pop up gone also allows you to clear all the sirens + the ship on the left and get boss to spawn. I've finally reached clearing mode for SP4. I see what you mean; it's definitely more efficient. It's also very nice that they've made all ships always spawn, always in the same location. But, the sirens always spawn in the same location, but don't all spawn at once.Now, I have a question for you: Would you prefer to clear all sirens (+ the one mob on the top left), or clear 5 ships? Clearing 5 ships is easier since they always spawn in the same locations, and I could have them be selected randomly Plus, since ships are easier, it could be done with less ships/lesser ships, and therefore for less oil. But, sirens do have the gold belfast gun drop... For clearing all sirens, since the sirens don't all spawn at the beginning, I may have to make the movement a "circuit" that goes to the 4 locations regardless if the siren is there or not. Not exactly 100% human-like, but not unreasonable either. I haven't tested image-searching for the mobs, but their animations may make it a bit inconsistent, which is why I would prefer going the hardcoded-coordinates route. Or the last option would be to clear both ships and sirens, in random proportions. Anyway, I'll definitely make an "kill 5 ships" version, since I'll likely be using that for oil efficiency. Let me know if you want a siren version, and if you're okay with a slightly less-than-optimal human behaviour, or if you have any ideas to make it seem more human.
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Post by nonukez on Apr 28, 2019 21:25:14 GMT
Loved the script for the last event. Is there any chance to make the script work with SP3 in farm mode? By farm mode, do you mean "Clearing Mode"? (it's what it'ss called in EN at least) I.e., 3 stars with safe threat level. I've just recently 3 starred it, I'll get the threat level to safe and check it out. I was just thinking of trying SP3 for farming, since SP4 requires some relatively high oil fleets (my current farm fleet for SP4 is 28 oil). If I can get it down to at least 18 oil for SP3 (66%), then SP3 is more efficient. Yes, I'll look into it!
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Post by baekmagoji on Apr 28, 2019 21:33:06 GMT
Loved the script for the last event. Is there any chance to make the script work with SP3 in farm mode? By farm mode, do you mean "Clearing Mode"? (it's what it'ss called in EN at least) I.e., 3 stars with safe threat level. I've just recently 3 starred it, I'll get the threat level to safe and check it out. I was just thinking of trying SP3 for farming, since SP4 requires some relatively high oil fleets (my current farm fleet for SP4 is 28 oil). If I can get it down to at least 18 oil for SP3 (66%), then SP3 is more efficient. Yes, I'll look into it! Yes, clearing mode. I am able to clear 3 with my 17 oil farm fleet and 22 oil bossing fleet very fast and easily while getting some much needed EXP for them so I think unless you have BiS ships that allow you to run SP4 with 1/1, SP3 might be easier and more oil efficient. Thanks.
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Post by nonukez on Apr 28, 2019 22:21:42 GMT
By farm mode, do you mean "Clearing Mode"? (it's what it'ss called in EN at least) I.e., 3 stars with safe threat level. I've just recently 3 starred it, I'll get the threat level to safe and check it out. I was just thinking of trying SP3 for farming, since SP4 requires some relatively high oil fleets (my current farm fleet for SP4 is 28 oil). If I can get it down to at least 18 oil for SP3 (66%), then SP3 is more efficient. Yes, I'll look into it! Yes, clearing mode. I am able to clear 3 with my 17 oil farm fleet and 22 oil bossing fleet very fast and easily while getting some much needed EXP for them so I think unless you have BiS ships that allow you to run SP4 with 1/1, SP3 might be easier and more oil efficient. Thanks. Omg... SP3 Clearing Mode is amazing. I'm able to clear mobs with a 6-oil farm fleet (cassin + downes + erebus/terror), plus a free question-mark node. Alright, I'm convinced. I'll without a doubt add it, just gimme a few.
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tang
New Member
Posts: 6
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Post by tang on Apr 29, 2019 1:25:21 GMT
Hello Can't you make next time the version 1920x1080 too? It would help a lot to be able to run it in my cellphone
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Post by qq12345 on Apr 29, 2019 5:24:56 GMT
Hi, just wanted to point out, safe seasing(x runs after 100% and 3* lowers threat level slowly) the map removes the blocking mob on the right, and all the event mechanics including movement restriction and that kizuna pop up on screen. Would it be possible to have a version that accounts for that? This means you can do 5 clearfleet, 1 boss fleet and be as "Human" as it gets. Having the kizuna pop up gone also allows you to clear all the sirens + the ship on the left and get boss to spawn. I've finally reached clearing mode for SP4. I see what you mean; it's definitely more efficient. It's also very nice that they've made all ships always spawn, always in the same location. But, the sirens always spawn in the same location, but don't all spawn at once.Now, I have a question for you: Would you prefer to clear all sirens (+ the one mob on the top left), or clear 5 ships? Clearing 5 ships is easier since they always spawn in the same locations, and I could have them be selected randomly Plus, since ships are easier, it could be done with less ships/lesser ships, and therefore for less oil. But, sirens do have the gold belfast gun drop... For clearing all sirens, since the sirens don't all spawn at the beginning, I may have to make the movement a "circuit" that goes to the 4 locations regardless if the siren is there or not. Not exactly 100% human-like, but not unreasonable either. I haven't tested image-searching for the mobs, but their animations may make it a bit inconsistent, which is why I would prefer going the hardcoded-coordinates route. Or the last option would be to clear both ships and sirens, in random proportions. Anyway, I'll definitely make an "kill 5 ships" version, since I'll likely be using that for oil efficiency. Let me know if you want a siren version, and if you're okay with a slightly less-than-optimal human behaviour, or if you have any ideas to make it seem more human. Siren will always be optimal, as they have better purple plate and gold drops (which are the real bottlenecks), whether you do sp3 or 4 for the script, it will probably be ideal to do sirens if you can make it not super weird movement wise. Specifically for sp4, the ship on the left choke point always needs to be cleared, so perhaps clear that and see what spawns from there? Though it seems like the siren spawns are still random and maybe be a different girl... ps:if sp3 can actually be cleared at 6 oil/fight with that clear fleet for mobs, its pretty much going to be better even if you skip most/all sirens vs sp4 i think
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Post by nonukez on Apr 29, 2019 9:33:22 GMT
I've finally reached clearing mode for SP4. I see what you mean; it's definitely more efficient. It's also very nice that they've made all ships always spawn, always in the same location. But, the sirens always spawn in the same location, but don't all spawn at once.Now, I have a question for you: Would you prefer to clear all sirens (+ the one mob on the top left), or clear 5 ships? Clearing 5 ships is easier since they always spawn in the same locations, and I could have them be selected randomly Plus, since ships are easier, it could be done with less ships/lesser ships, and therefore for less oil. But, sirens do have the gold belfast gun drop... For clearing all sirens, since the sirens don't all spawn at the beginning, I may have to make the movement a "circuit" that goes to the 4 locations regardless if the siren is there or not. Not exactly 100% human-like, but not unreasonable either. I haven't tested image-searching for the mobs, but their animations may make it a bit inconsistent, which is why I would prefer going the hardcoded-coordinates route. Or the last option would be to clear both ships and sirens, in random proportions. Anyway, I'll definitely make an "kill 5 ships" version, since I'll likely be using that for oil efficiency. Let me know if you want a siren version, and if you're okay with a slightly less-than-optimal human behaviour, or if you have any ideas to make it seem more human. Siren will always be optimal, as they have better purple plate and gold drops (which are the real bottlenecks), whether you do sp3 or 4 for the script, it will probably be ideal to do sirens if you can make it not super weird movement wise. Specifically for sp4, the ship on the left choke point always needs to be cleared, so perhaps clear that and see what spawns from there? Though it seems like the siren spawns are still random and maybe be a different girl... ps:if sp3 can actually be cleared at 6 oil/fight with that clear fleet for mobs, its pretty much going to be better even if you skip most/all sirens vs sp4 i think There's an ad for Azur Lane, where the guy gets in trouble from his girlfriend for playing this waifu boat game. As ridiculous as that ad was, I'm trying to avoid the harsh punishments of my girlfriend if she saw me playing this game. Anyway, this is to say that the updated code is up, and sorry for the delay! It's a new script file. I've implemented SP3, but not SP4 Clear Mode yet. It's almost done, but I wanted to get SP3 working and released ASAP. I'm going to include a video (not that you'll need it, you seem to be very familiar with the game, just for others) showing that SP3 can be done in 6 oil fleet.
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Post by qq12345 on Apr 29, 2019 10:19:28 GMT
There's an ad for Azur Lane, where the guy gets in trouble from his girlfriend for playing this waifu boat game. As ridiculous as that ad was, I'm trying to avoid the harsh punishments of my girlfriend if she saw me playing this game. Anyway, this is to say that the updated code is up, and sorry for the delay! It's a new script file. I've implemented SP3, but not SP4 Clear Mode yet. It's almost done, but I wanted to get SP3 working and released ASAP. I'm going to include a video (not that you'll need it, you seem to be very familiar with the game, just for others) showing that SP3 can be done in 6 oil fleet. Thank you very much for the work, its very appreciated! I'm actually not sure if theres even a point to you finishing sp4 clear mode at this point, it would basically only be for exp purposes (though maybe you want that if you're planning to farm for pr exp next week, i suppose). Possible option to add would be summoning subs at the start of boss nodes(if anyone uses those?), and maybe a little bit of click randomisation just in case (pixel wise) if thats not already done. I'll test the new one out and see if i have anything to add! edit: sometimes im getting an error when it goes to click on boss, it seems, not quite sure whats the trigger (might be that buff icon above the kizuna boss spawn?) pps: it seems to be clicking on the clickable tab roughly below the boss with the repair kit and stuff ps: im on nox at 1280x720 as well
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Post by baekmagoji on Apr 29, 2019 14:10:22 GMT
I have the same error but before I even get to the boss for some reason.
Edit: only happened on the first run btw, but now it works fine and I can't reproduce it. Thanks for the great script once again. Edit 2: once in a while it'll go into SP2 then get stuck and error out..
There's an ad for Azur Lane, where the guy gets in trouble from his girlfriend for playing this waifu boat game. As ridiculous as that ad was, I'm trying to avoid the harsh punishments of my girlfriend if she saw me playing this game. Anyway, this is to say that the updated code is up, and sorry for the delay! It's a new script file. I've implemented SP3, but not SP4 Clear Mode yet. It's almost done, but I wanted to get SP3 working and released ASAP. I'm going to include a video (not that you'll need it, you seem to be very familiar with the game, just for others) showing that SP3 can be done in 6 oil fleet. Thank you very much for the work, its very appreciated! I'm actually not sure if theres even a point to you finishing sp4 clear mode at this point, it would basically only be for exp purposes (though maybe you want that if you're planning to farm for pr exp next week, i suppose). Possible option to add would be summoning subs at the start of boss nodes(if anyone uses those?), and maybe a little bit of click randomisation just in case (pixel wise) if thats not already done. I'll test the new one out and see if i have anything to add! edit: sometimes im getting an error when it goes to click on boss, it seems, not quite sure whats the trigger
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rutie
New Member
Posts: 6
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Post by rutie on Apr 29, 2019 16:49:03 GMT
Hey, dropping by to say thanks for the script. I'm also encountering a issue where the script crashes at the boss node so this error appear right after the main fleed gets the ? mark and should move to the boss node
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Post by nonukez on Apr 30, 2019 17:01:07 GMT
I've been experiencing it too, my bad fellas. Unfortunately a bug that comes up every now and then, meaning it'll be hard to observe. I'll have to look into it a bit. I also noticed that sometimes it clicks SP4 instead of SP3.
I'll try some basic things first (increase wait times between clicks), and go from there.
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Post by nonukez on Apr 30, 2019 17:04:19 GMT
Hello Can't you make next time the version 1920x1080 too? It would help a lot to be able to run it in my cellphone I will look into it, but first I want to make sure the bugs are worked out.
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