bdawe
New Member
Posts: 4
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Post by bdawe on Jun 15, 2020 5:46:54 GMT
Only issue is that upon deselecting a farm spot, the bot still seems to take you there. I had taken spot 2 off the list, and it was directly where it sent me after functioning perfect in town, buying pots and what not. Farm location are 2 settings: one for the possible spots where you can choose to select one or more, and the other is where to start. Since there is no logic relation between the 2 settings, perhaps you deselected one of the 3 possible spots, but kept it in the starting spot? Just a guess, your log file would tell me more... well, thinking about it, this second setting makes little sense... I bet it will be gone in the next release... edit: After looking at the code, not only is this 2nd setting useless and error prone, but the random mode is really random... in the sense that it is a mess. This will be fixed in the next release I could be looking at the wrong logs, but there seems to be no issues. Im picking Farm location 1, and 3. With the starting location being 1. It still takes off towards location 2. I believe it might also be using the wrong setting for the crystal fusion selection that i picked. Its very possible I missed something along the way, during config or installation. Again, you rock. Much appreciated.
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Post by Franky on Jun 15, 2020 7:33:30 GMT
I could be looking at the wrong logs, but there seems to be no issues. Im picking Farm location 1, and 3. With the starting location being 1. It still takes off towards location 2. You probably selected the random mode which like I said is a mess and doesn't care about what you selected in locations. Use sequential mode at least until the next release. I believe it might also be using the wrong setting for the crystal fusion selection that i picked. I'd be surprised, but if you can isolate the problem, I'll sure have a look at it (with a log file of course, send it privately)
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Kata
Junior Member
Posts: 74
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Post by Kata on Jun 16, 2020 15:21:18 GMT
there is quite big UI update, guess you know, but anyway
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bdawe
New Member
Posts: 4
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Post by bdawe on Jun 19, 2020 9:21:59 GMT
I could be looking at the wrong logs, but there seems to be no issues. Im picking Farm location 1, and 3. With the starting location being 1. It still takes off towards location 2. You probably selected the random mode which like I said is a mess and doesn't care about what you selected in locations. Use sequential mode at least until the next release. I believe it might also be using the wrong setting for the crystal fusion selection that i picked. I'd be surprised, but if you can isolate the problem, I'll sure have a look at it (with a log file of course, send it privately) Awesome job with the fixes. The new update only has one issue, for me. Basically it crashes when trying to absorb dark energy. Heres a pastebin with the image of the error and log. pastebin.com/wvKQskVuAgain, you rock. Thanks brother.
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Post by Franky on Jun 19, 2020 10:46:36 GMT
The new update only has one issue, for me. Basically it crashes when trying to absorb dark energy. Heres a pastebin with the image of the error and log. Thanks for the support This error means it doesn't find the image named "btn_dark-energy-absorb-confirm_.png". This is strange, because I just checked and this image is in the image folder. Could you please check you have it in the image folder, that it is not corrupted, and eventually download the release again
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bdawe
New Member
Posts: 4
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Post by bdawe on Jun 20, 2020 7:33:14 GMT
Image was not in folder, for whatever reason.
Fresh install works great. PM me a way to buy you a coffee or something.
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Post by Franky on Jun 20, 2020 10:31:08 GMT
Image was not in folder, for whatever reason. Fresh install works great. PM me a way to buy you a coffee or something. Glad to know that problem is solved, and if you're in the mood of sending a coffee, that's kind of you, and you can send one to the original author, there is a link in the footer of his posts: ankulua.boards.net/thread/1614/black-desert-mobile-auto-farm
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Post by foxroad on Jun 21, 2020 14:17:36 GMT
Hi, can you add a feature where we can turn on/off auto revive? this feature can be very useful when a sudden guild war happen so our char not being constantly killed. thank you.
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Post by Franky on Jun 21, 2020 21:50:18 GMT
Hi, can you add a feature where we can turn on/off auto revive? this feature can be very useful when a sudden guild war happen so our char not being constantly killed. thank you. Send me privately complete screenshots 1280x720 of a "dead by another guild player" and I'll see what I can do (I have no char in a guild)
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Post by nhtlquan on Jun 23, 2020 15:15:55 GMT
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Post by sirchupaeng on Jun 23, 2020 15:43:25 GMT
The same here.... unknown state, script paused
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Post by Franky on Jun 23, 2020 16:00:16 GMT
the new BDM update has a bug that doesn't properly close the menu, confusing the script. Next script release will have a work-around for that
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Post by furbach on Jun 25, 2020 1:31:20 GMT
the bot dont do the world boss i think after the last update. i will give you better info tomorrow wheni do the boss XD
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Post by Franky on Jun 25, 2020 11:33:00 GMT
the bot dont do the world boss i think after the last update. i will give you better info tomorrow wheni do the boss XD Just tried it with Kzarka and it works... well, kinda, lets say as bad as before... BDM moves your char *near* the entrance, then the script tries to find it by moving randomly. If it is lucky, it finds it then enter, else, it will give up after a few tries. You'll find the details of what it does in the log file If anyone have a better idea for finding the entrance, please share it with me
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maxim
New Member
Posts: 14
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Post by maxim on Jun 25, 2020 16:32:38 GMT
I made a few tests. 1. Tried to use NoX with android 7 (horrible work, too many lags), but working 2. Nox and Android 5 1600x900 resolution, 2 cores 3072 RAM - no problems.
Ankulua latest and script latest version too.
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